• Model animation - Something is here weird!
    4 replies, posted
Hello! I have a weird problem in Garry's Mod ( i think that's a problem with my model ). I ported a model ( that was an NPC ) to a [I]playermodel[/I]. Now all it's fine and great, my model works with animations and other stuff. I installed the model editor called [I]PAC3[/I], and there i selected [B][I]Toggle T-Pos[/I][/B] ( or something like that ). [U]My playermodel disappeared!! [/U] And the second weird thing ( i think that has got a relationship with the T-Pose bug ): When I spawn this playermodel like a Ragdoll, [U]It's invisible too![/U] I checked the animations in [I]PAC3[/I] and the only thing what Can i say is that the [I]ragdoll[/I] animation cause the model to disappear. Ok, well i hope somebody can help me :) Thanks in advance! Ps. Yes I added the [I]$includemodel "f_anm.mdl"[/I] in the .qc file of that model.
Could you possibly just quickly pastebin the contents of the QC file and list what files you have in the folder?
Yes, please: Here you go, mdldecompiler.qc: [URL="http://pastebin.com/Y2CgX9nS"]http://pastebin.com/Y2CgX9nS[/URL] and the list of files:[CODE]female_pt_reference.smd mdldecompiler.qc mdldecompiler_expressions.vta phymodel.smd ragdoll.smd[/CODE] Ps. I know the line [I]$includemodel "humans/female_shared.mdl"[/I] is wrong, but i have tested many things.
[QUOTE=TomiCode;41154351] Ps. I know the line [I]$includemodel "humans/female_shared.mdl"[/I] is wrong, but i have tested many things.[/QUOTE] I'm not sure what you mean by wrong, it looks fine to me. I prefer rebuilding the QC after decompiling, but there shouldn't be any issues with that one. Do you get any errors at all when compiling or when spawning the ragdoll?
No, I have checked it, but no errors, nothing! The compiling is clean to, (no errors or warnings). //Edit: I fixed it, I used the program "StudioCompiler" and now the T-Pose is working. And anyway, [B]Dragon52225[/B] thanks for Your help :) .
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