Invisible texture on ork model, Dawn of War export models
1 replies, posted
Here is my alpha attempt.
[url]https://garrysmods.org/download/59592/test-model-of-ork[/url]
How do I fix the following.
So I will give ya'll the gist.
I have exported models and textures from warhammer dawn of war (1) and am currently trying to get them all into gmod. Starting with orks first.
I guess I will document how I got this far.
Step 1.
This section was done en masse so I don't have to bother with it again
I used Corsix mod studio to load the sga archives in dawn of war, then exported them as WHMs.
Note I also had to extract the textures and use [url]https://skins.hiveworldterra.co.uk/Downloads/detail_DawnOfWarTextureTool.html[/url] to convert them to tga
Step 2.
The WHMs and textures were then imported into autodesk 2009 using something like this [url]http://forums.relicnews.com/showthread.php?78296-WHM-Import-WHE-convert-XREF-Tutorials-Finished[/url]!
which I couldn't find for newer versions
Step 3.
after that I exported the model as a 3ds and then used 3ds Max 2016 to export the models and textures using worm wall, vtf/vmt and sgd
Step 4.
I then converted the sgd to mdl using crowbar but my vtf and vmts are not working correctly (see the following section for my information about directories)
Can anyone help me with this situation because I have been doing this for 5 days and am starting to lose my sanity because I spend all my time trying to figure out what the hell I'm doing wrong
potential issues
I don't know what uv mapping is or how to do it or if it is necessary, this might be the issue but then again I still have no idea
[IMG]https://files.garrysmods.org/59592/1/1024x768.jpg[/IMG]
The model is invisible showing only these strange little spikes that aren't a problem as they are hidden by the model when it is textured.
I am unsure how I have set up my directories incorrectly and will post information about that lower down.
[IMG]https://files.garrysmods.org/59592/2/1024x768.jpg[/IMG]
When I apply a texture with a tool gun you can see the model itself turned out fine. Additionally when I move pieces of wood near it they collide with the 3d model correctly so that's fine.
[B]DIRECTORIES AND FURTHER INFORMATION[/B]
If you are wondering why these are called boyz_unit_page it is because it was easier to change the model names and similar rather than just the texture name. This is the only way I have gotten the directories to find the texture data.
boyz_unit_page.qc
$modelname "props/boyz_unit_page.mdl"
$body mybody "boyz_unit_page.smd"
$scale 1
$staticprop
$surfaceprop "metal"
$Contents "solid"
$CDMaterials "materials\models\props"
$sequence idle "boyz_unit_page_idle.smd"
$collisionmodel "boyz_unit_page_phys" { $concave }
I do of course have a phys, idle and normal in the same folder
D:\MainPrograms\Steam\steamapps\common\GarrysMod\garrysmod\addons\boyz\materials\models\props
I have the vtf and vmt here
the vmt says
"LightmappedGeneric"
{
$basetexture "models/props/boyz_unit_page"
}
this is just for confirmation but
D:\MainPrograms\Steam\steamapps\common\GarrysMod\garrysmod\addons\boyz\Models\props
The models themselves are here
As you can see here the model and texture render perfectly in 3ds max 2016
[IMG]http://imgur.com/a/RVRgJ[/IMG]
I am not sure how to proceed and have spent the past 5 days trying to find solutions on the internet, I appreciate all help and am sorry for the messy post format but I'm not much of an artist
send help
[editline]24th December 2016[/editline]
[url]http://imgur.com/r8bMDmf[/url]
this wouldnt render in this post
Oh btw here is the entire process and maybe a fix it's basically that you didnt set the vtf and vmt to VertexLitGeneric"
[url]https://www.reddit.com/r/gmod/comments/6hmx2p/porting_models_from_dawn_of_war_1_to_gmod_also/[/url]
Looks really cool, keep it up
btw looks like the uv's got messed on the second pic, I fixed uv's for some models, but idk what will be on Gmod
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