So I am porting weapons over from RO2 and everything has went fine till now. So when I bring the model into 3ds max the rig of the weapon is fine. Once I convert it to a reference SMD, using Cannonfodder's plugin, the bones get all fucked up.
Bones before
[url]http://puu.sh/3rfhH.png[/url]
Bones after conversion
[url]http://puu.sh/3rfmV.png[/url]
This only happens to the weapon rig, the hand rig stays intact.
This is the first model from RO2 that has done this to me. I have very limited skill in this field and I have no idea whats going on, I was hopping maybe someone here did. Sorry for the very vague description I am not really sure what else to put.
Thanks in advance.
Looks fine to me. Just the size of theones is different.
[QUOTE=wraithcat;41242776]Looks fine to me. Just the size of theones is different.[/QUOTE]
No, its not the size but the position. Pay attention to the position of the bones in the second photo compared to the first. They are supposed to be on the gun but they're not. This causes the animations to be fucked up. Here is an example [url]http://puu.sh/3rm0T.png[/url] sorry for it not being textured, I never got that far with it.
Ok so this is partially fixed thanks to SentryGunMan suggesting a different exporter. The problem I am having now is everything else but the body of the weapon will follow the animation.
Example: [url]http://puu.sh/3rtF1.png[/url]
What exporter did you use for the latest version?
wunderboys
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