I tried it with the edit made in Milkshape and Blender. It both results in this.
I am editing the v_m16_rifle.dmx.smd...Should I be editing anything else?
I also tried decompiling and just plain recompiling it no edits with to see if there is an error there. The gun worked fine.
I tried it again and got similar results. 3rd person isn't wierd though.
Hmmm...
In HL2 when you decompile a View Model, to recompile it and get it working correctly, you had to use [B]rotate -90[/B] in front of every sequence code..
Something like this :
[code]$sequence idle_raw "idle_raw" fps 30.00 rotate -90
[/code]
If you didn't add that rotation code, the model would become "invisible" ingame because it was away from the Player View Camera, but you could see it in HLMV..
Try that.