• Converting .512 , .1024 to .dds > .tga ?
    15 replies, posted
I got a rather complicated problem here. I am attempting to port Models from Metro 2033 for use in Source SDK. I managed to port the models however without texture as you can see with the .mdl Viewer. [img]http://i.imgur.com/eY9i5.jpg[/img] That's because Wall worm's tool is unable to create the Texture files. As you can see there: [IMG]http://i.imgur.com/j2s7j.jpg[/IMG] Is it because Wall worm's tool is not able to recognize the .512 / . 1024 file?. Would be of any use if I converted those files to .dds and then .tga? How am i supposed to open the model with textures then?
You can create the .vmt files manually by opening the vtf files in vtfedit and clicking tools>create vmt file.
But there are no .vtf files. i'm trying to create them. But i could try to convert the .512 file to .vtf manually..lets see.
I think you need to convert the .dds to .tga then use tools>convert folder and change the .tgas to .vtfs
[QUOTE=nayr7259;32722707]I think you need to convert the .dds to .tga then use tools>convert folder and change the .tgas to .vtfs[/QUOTE] Or get a plugin for paint.net that allows you to export the images as vtfs.
or just converted the dds with vtfedit.
Yup this should work. But i would save lots of time if it would work manually.
The problem is that .512 and .1024 is not a proper file format. The file should be a .tga for it to work.
[QUOTE=wraithcat;32722972]or just converted the dds with vtfedit.[/QUOTE] Or with the Photoshop plugin.
[QUOTE=ViralHatred;32727690]Or with the Photoshop plugin.[/QUOTE] Sure but batch functions in photoshop for converting entire folders are messy to set up (and never had luck doing so) vtfedit allows you to quickly set up a way to convert a fairly massive bunch of textures.
True, for batch conversions VTFEdit is superior. But if you're doing singular textures (Such as I was doing porting the Star Wolves models which have .dds textures) photoshop can be easier.
[QUOTE=simkas;32727642]The problem is that .512 and .1024 is not a proper file format. The file should be a .tga for it to work.[/QUOTE] I converted the textures to .dds and deleted the .512 , .1024 files , then i opened a mesh,model but the vtf exporter didn't recognize the Textures. Then I converted the .dds to .tga and deleted the .dds files and now if I open a mesh or model it doesnt even recognize a texture on the model itself.
[QUOTE=DildoOfDaDoom;32728333]I converted the textures to .dds and deleted the .512 , .1024 files , then i opened a mesh,model but the vtf exporter didn't recognize the Textures. Then I converted the .dds to .tga and deleted the .dds files and now if I open a mesh or model it doesnt even recognize a texture on the model itself.[/QUOTE] The error message in the OP quite clearly says that the files are still .512 and .1024.
[QUOTE=simkas;32730690]The error message in the OP quite clearly says that the files are still .512 and .1024.[/QUOTE] Thats a screenshot when I still didnt convert the textures.
Actually while were on this topic, i need some help If youre using VTFedit to convert .dds to . tga... what setting do you use? I have had no luck as all my textures when i convert .dds to .tga are all black, so explain what settings do you all use
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