• Model Recompiling Issue
    1 replies, posted
I tried to recompile model with such qc: [CODE] $cd "C:\Users\home\Desktop\model" $origin 0 0 0 90 $modelname "HDMAGNUSSON.mdl" $model "MAGNUSSON" "V300_MAGNUSSON.smd" { flexfile "mdldecompiler_expressions.vta" { flex "upper_right" frame 1 flex "lower_right" frame 2 flex "upper_left" frame 3 flex "lower_left" frame 4 flexpair "AU1" 1.0 frame 5 flexpair "AU2" 1.0 frame 6 flexpair "AU4" 1.0 frame 7 flexpair "AU1AU2" 1.0 frame 8 flexpair "AU12" 1.0 frame 9 flexpair "AU15" 1.0 frame 10 flexpair "AU17" 1.0 frame 11 flexpair "AU10" 1.0 frame 12 flexpair "AU10S" 1.0 frame 13 flex "AU16" frame 14 flexpair "AU6" 1.0 frame 15 flexpair "AU9" 1.0 frame 16 flexpair "AU25" 1.0 frame 17 flexpair "AU18" 1.0 frame 18 flexpair "AU22" 1.0 frame 19 flexpair "AU20" 1.0 frame 20 flex "AU32" frame 21 flex "AU24" frame 22 flex "AU38" frame 23 flex "AU31" frame 24 flexpair "AU26" 1.0 frame 25 flexpair "AU27" 1.0 frame 26 flexpair "AU13" 1.0 frame 27 flex "AD30L" frame 28 flex "AD30R" frame 29 flex "SMILE" frame 30 } eyeball righteye ValveBiped.Bip01_Head1 -1.200 -1.700 68.070 eyeball_r 1.000 4.000 HEAD2 0.630 eyeball lefteye ValveBiped.Bip01_Head1 1.260 -1.700 68.070 eyeball_l 1.000 -4.000 HEAD2 0.630 // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_right "mdldecompiler_expressions.vta" lowerer 31 -0.090000 neutral 31 0.140000 raiser 31 0.190000 split 0.1 eyeball righteye // eyelid lower_right "mdldecompiler_expressions.vta" lowerer 32 -0.170000 neutral 32 -0.140000 raiser 32 -0.050000 split 0.1 eyeball righteye // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 33 -0.090000 neutral 33 0.140000 raiser 33 0.190000 split -0.1 eyeball lefteye // eyelid lower_left "mdldecompiler_expressions.vta" lowerer 34 -0.170000 neutral 34 -0.140000 raiser 34 -0.050000 split -0.1 eyeball lefteye mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 flexcontroller mouth smile "range" 0.000 1.000 flexcontroller eyelid right_lid_raiser "range" 0.000 1.000 flexcontroller eyelid left_lid_raiser "range" 0.000 1.000 flexcontroller eyelid right_lid_tightener "range" 0.000 1.000 flexcontroller eyelid left_lid_tightener "range" 0.000 1.000 flexcontroller eyelid right_lid_droop "range" 0.000 1.000 flexcontroller eyelid left_lid_droop "range" 0.000 1.000 flexcontroller eyelid right_lid_closer "range" 0.000 1.000 flexcontroller eyelid left_lid_closer "range" 0.000 1.000 flexcontroller eyelid blink "range" 0.000 1.000 flexcontroller brow right_inner_raiser "range" 0.000 1.000 flexcontroller brow left_inner_raiser "range" 0.000 1.000 flexcontroller brow right_outer_raiser "range" 0.000 1.000 flexcontroller brow left_outer_raiser "range" 0.000 1.000 flexcontroller brow right_lowerer "range" 0.000 1.000 flexcontroller brow left_lowerer "range" 0.000 1.000 flexcontroller nose right_cheek_raiser "range" 0.000 1.000 flexcontroller nose left_cheek_raiser "range" 0.000 1.000 flexcontroller nose wrinkler "range" 0.000 1.000 flexcontroller nose dilator "range" 0.000 1.000 flexcontroller mouth right_upper_raiser "range" 0.000 1.000 flexcontroller mouth left_upper_raiser "range" 0.000 1.000 flexcontroller mouth right_corner_puller "range" 0.000 1.000 flexcontroller mouth left_corner_puller "range" 0.000 1.000 flexcontroller mouth right_corner_depressor "range" 0.000 1.000 flexcontroller mouth left_corner_depressor "range" 0.000 1.000 flexcontroller mouth chin_raiser "range" 0.000 1.000 flexcontroller phoneme right_part "range" 0.000 1.000 flexcontroller phoneme left_part "range" 0.000 1.000 flexcontroller phoneme right_puckerer "range" 0.000 1.000 flexcontroller phoneme left_puckerer "range" 0.000 1.000 flexcontroller phoneme right_funneler "range" 0.000 1.000 flexcontroller phoneme left_funneler "range" 0.000 1.000 flexcontroller phoneme right_stretcher "range" 0.000 1.000 flexcontroller phoneme left_stretcher "range" 0.000 1.000 flexcontroller phoneme bite "range" 0.000 1.000 flexcontroller phoneme presser "range" 0.000 1.000 flexcontroller phoneme tightener "range" 0.000 1.000 flexcontroller phoneme jaw_clencher "range" 0.000 1.000 flexcontroller phoneme jaw_drop "range" 0.000 1.000 flexcontroller phoneme mouth_stretch "range" 0.000 1.000 flexcontroller mouth lower_lip "range" 0.000 1.000 flexcontroller mouth right_cheek_puffer "range" 0.000 1.000 flexcontroller mouth left_cheek_puffer "range" 0.000 1.000 flexcontroller mouth jaw_sideways "range" -1.000 1.000 flexcontroller mouth sneer_left "range" 0.000 1.000 flexcontroller head head_rightleft "range" -30.000 30.000 flexcontroller head head_updown "range" -15.000 15.000 flexcontroller head head_tilt "range" -15.000 15.000 flexcontroller eyes eyes_updown "range" -30.000 30.000 flexcontroller eyes eyes_rightleft "range" -30.000 30.000 flexcontroller body body_rightleft "range" -30.000 30.000 flexcontroller chest chest_rightleft "range" -30.000 30.000 flexcontroller head head_forwardback "range" -0.200 0.200 flexcontroller gesture gesture_updown "range" -1.000 1.000 flexcontroller gesture gesture_rightleft "range" -1.000 1.000 %SMILE = smile localvar upper_right_raiser %upper_right_raiser = ( right_lid_raiser * (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_closer) * ( 1.000 - blink)))) localvar upper_right_neutral %upper_right_neutral = (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_raiser) * (( 1.000 - right_lid_closer) * ( 1.000 - blink)))) localvar upper_right_lowerer %upper_right_lowerer = ( right_lid_closer + ( blink * ( 1.000 - right_lid_closer))) localvar upper_left_raiser %upper_left_raiser = ( left_lid_raiser * (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_closer) * ( 1.000 - blink)))) localvar upper_left_neutral %upper_left_neutral = (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_raiser) * (( 1.000 - left_lid_closer) * ( 1.000 - blink)))) localvar upper_left_lowerer %upper_left_lowerer = ( left_lid_closer + ( blink * ( 1.000 - left_lid_closer))) localvar lower_right_raiser %lower_right_raiser = ( right_lid_closer + ( blink * ( 0.500 * ( 1.000 - right_lid_closer)))) localvar lower_right_neutral %lower_right_neutral = (( 1.000 - right_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( right_lid_tightener * 0.500)) * ( 1.000 - ( right_cheek_raiser * 0.250))))) localvar lower_right_lowerer %lower_right_lowerer = 0.000 localvar lower_left_raiser %lower_left_raiser = ( left_lid_closer + ( blink * ( 0.500 * ( 1.000 - left_lid_closer)))) localvar lower_left_neutral %lower_left_neutral = (( 1.000 - left_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( left_lid_tightener * 0.500)) * ( 1.000 - ( left_cheek_raiser * 0.250))))) localvar lower_left_lowerer %lower_left_lowerer = 0.000 %AU1R = ( right_inner_raiser * (( 1.000 - right_outer_raiser) * ( 1.000 - right_lowerer))) %AU1L = ( left_inner_raiser * (( 1.000 - left_outer_raiser) * ( 1.000 - left_lowerer))) %AU2R = ( right_outer_raiser * (( 1.000 - right_inner_raiser) * ( 1.000 - right_lowerer))) %AU2L = ( left_outer_raiser * (( 1.000 - left_inner_raiser) * ( 1.000 - left_lowerer))) %AU1AU2R = ( right_inner_raiser * ( right_outer_raiser * ( 1.000 - right_lowerer))) %AU1AU2L = ( left_inner_raiser * ( left_outer_raiser * ( 1.000 - left_lowerer))) %AU4R = right_lowerer %AU4L = left_lowerer %AU6R = right_cheek_raiser %AU6L = left_cheek_raiser %AU9R = wrinkler %AU9L = wrinkler %AU38 = dilator %AU13R = right_cheek_puffer %AU13L = left_cheek_puffer %AU10SR = sneer_left %AU10SL = sneer_left %AD30L = ( 1.000 * ( 0.000 - jaw_sideways)) %AD30R = jaw_sideways localvar right_open %right_open = ( smile + (( right_part * ( 1.000 - smile)) + ( right_puckerer + ( right_funneler + (( right_upper_raiser * 0.500) + ( lower_lip * 0.500)))))) localvar left_open %left_open = ( smile + (( left_part * ( 1.000 - smile)) + ( left_puckerer + ( left_funneler + (( left_upper_raiser * 0.500) + ( lower_lip * 0.500)))))) localvar right_lip_suppressor %right_lip_suppressor = (( 1.000 / %right_open) * (( 1.000 - presser) * ( 1.000 - bite))) localvar left_lip_suppressor %left_lip_suppressor = (( 1.000 / %left_open) * (( 1.000 - presser) * ( 1.000 - bite))) %AU10R = ( right_upper_raiser * ( right_upper_raiser * ( 0.500 * %right_lip_suppressor))) %AU10L = ( left_upper_raiser * ( left_upper_raiser * ( 0.500 * %left_lip_suppressor))) %AU25R = ( right_part * (( right_part * %right_lip_suppressor) * ( 1.000 - smile))) %AU25L = ( left_part * (( left_part * %left_lip_suppressor) * ( 1.000 - smile))) %AU18R = right_puckerer %AU18L = left_puckerer %AU22R = right_funneler %AU22L = left_funneler %AU17R = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25R + ( %AU18R + %AU22R)))) * ( 1.000 - smile))))) %AU17L = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25L + ( %AU18L + %AU22L)))) * ( 1.000 - smile))))) localvar right_depressor_suppressor %right_depressor_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500)))) localvar left_depressor_suppressor %left_depressor_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500)))) %AU15R = ( right_corner_depressor * ( right_corner_depressor * %right_depressor_suppressor)) %AU15L = ( left_corner_depressor * ( left_corner_depressor * %left_depressor_suppressor)) localvar right_corner_suppressor %right_corner_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile))) localvar left_corner_suppressor %left_corner_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile))) %AU12R = ( right_corner_puller * ( right_corner_puller * %right_corner_suppressor)) %AU12L = ( left_corner_puller * ( left_corner_puller * %left_corner_suppressor)) %AU20R = ( right_stretcher * ( right_stretcher * %right_corner_suppressor)) %AU20L = ( left_stretcher * ( left_stretcher * %left_corner_suppressor)) %AU32 = bite %AU24 = ( presser + (( 1.000 - presser) * tightener)) %AU31 = ( jaw_clencher * ( jaw_clencher / ( jaw_clencher + jaw_drop))) %AU26R = jaw_drop %AU26L = jaw_drop %AU27R = mouth_stretch %AU27L = mouth_stretch %AU16 = ( lower_lip * (( lower_lip * ( 0.250 * ( %right_lip_suppressor + %left_lip_suppressor))) * ( 1.000 - ( 0.500 * ( %AU27R + %AU27L))))) localvar mouth %mouth = (( %AU27R * 0.500) + (( %AU27L * 0.500) + (( %AU22R * 0.350) + (( %AU22L * 0.350) + (( %AU18R * 0.250) + (( %AU18L * 0.250) + (( %AU25R * 0.350) + (( %AU25L * 0.350) + (( %AU32 * 0.500) + ( %AU16 * 0.400)))))))))) } $model "MODELPARTS\Augen" "Augen.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "MODELPARTS\V300_Magnusson_Outfit.smd" "V300_Magnusson_Outfit.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $model "..\V200_REPOSITORY\MODELPARTS\V300_MALE_HAENDE_WEISS.smd" "V300_MALE_HAENDE_WEISS.smd" { flexfile "mdldecompiler_expressions.vta" { } mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 } $lod 15 { replacemodel "V300_MALE_HAENDE_WEISS" "lod1_V300_MALE_HAENDE_WEISS" replacemodel "V300_MAGNUSSON" "lod1_V300_MAGNUSSON" replacemodel "Augen" "lod1_Augen" replacemodel "V300_Magnusson_Outfit" "lod1_V300_Magnusson_Outfit" } $lod 25 { replacemodel "V300_MALE_HAENDE_WEISS" "lod2_V300_MALE_HAENDE_WEISS" replacemodel "V300_MAGNUSSON" "lod2_V300_MAGNUSSON" replacemodel "Augen" "lod2_Augen" replacemodel "V300_Magnusson_Outfit" "lod2_V300_Magnusson_Outfit" } $lod 35 { replacemodel "V300_MALE_HAENDE_WEISS" "lod3_V300_MALE_HAENDE_WEISS" replacemodel "V300_MAGNUSSON" "lod3_V300_MAGNUSSON" replacemodel "Augen" "lod3_Augen" replacemodel "V300_Magnusson_Outfit" "lod3_V300_Magnusson_Outfit" } $lod 45 { replacemodel "V300_MALE_HAENDE_WEISS" "lod4_V300_MALE_HAENDE_WEISS" replacemodel "V300_MAGNUSSON" "lod4_V300_MAGNUSSON" replacemodel "Augen" "lod4_Augen" replacemodel "V300_Magnusson_Outfit" "lod4_V300_Magnusson_Outfit" } $lod 55 { replacemodel "V300_MALE_HAENDE_WEISS" "lod5_V300_MALE_HAENDE_WEISS" replacemodel "V300_MAGNUSSON" "lod5_V300_MAGNUSSON" replacemodel "Augen" "lod5_Augen" replacemodel "V300_Magnusson_Outfit" "lod5_V300_Magnusson_Outfit" } $lod 70 { replacemodel "V300_MALE_HAENDE_WEISS" "lod6_V300_MALE_HAENDE_WEISS" replacemodel "V300_MAGNUSSON" "lod6_V300_MAGNUSSON" replacemodel "Augen" "lod6_Augen" replacemodel "V300_Magnusson_Outfit" "lod6_V300_Magnusson_Outfit" } $shadowlod { replacemodel "V300_MALE_HAENDE_WEISS" "lod7_V300_MALE_HAENDE_WEISS" replacemodel "V300_MAGNUSSON" "lod7_V300_MAGNUSSON" replacemodel "Augen" "lod7_Augen" replacemodel "V300_Magnusson_Outfit" "lod7_V300_Magnusson_Outfit" } $cdmaterials "models\HB_MAGNUSSON\" $cdmaterials "models\V9_REPOSITORY\" $cdmaterials "models\HB_REPOSITORY\" $cdmaterials "models\FF_Humans\" $cdmaterials "models\V100_JEREMY\" $cdmaterials "models\Adriana\" $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -2.250 -5.000 -3.150 7.250 5.000 3.350 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810 -2.250 -3.050 11.190 2.750 1.200 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250 -1.880 -2.000 11.750 1.620 1.000 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.000 -1.070 -1.500 6.000 0.680 3.000 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500 -2.250 -1.250 11.500 2.750 2.750 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820 -1.900 -1.150 11.180 1.600 1.850 $hbox 5 "ValveBiped.Bip01_R_Hand" -0.500 -1.130 -3.250 5.500 0.630 1.750 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500 -3.500 -3.250 17.500 4.500 3.250 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.740 -2.350 -2.150 17.740 3.650 2.350 $hbox 6 "ValveBiped.Bip01_L_Foot" -2.000 -1.800 -1.450 6.000 3.200 2.050 $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170 -1.500 -1.300 2.570 0.300 1.700 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500 -3.500 -3.000 17.500 4.500 3.000 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.740 -2.350 -2.350 17.740 3.650 2.150 $hbox 7 "ValveBiped.Bip01_R_Foot" -2.000 -1.750 -2.150 6.000 3.250 1.350 $hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000 -1.380 -1.630 2.740 0.380 1.630 $hbox 3 "ValveBiped.Bip01_Pelvis" -5.250 -3.880 -6.250 5.750 4.120 3.750 $hbox 3 "ValveBiped.Bip01_Spine1" -4.500 -2.000 -4.980 3.500 6.000 4.970 $hbox 2 "ValveBiped.Bip01_Spine2" -0.500 -2.500 -6.000 10.500 7.500 6.000 // Model uses material "HEAD2.vmt" // Model uses material "FACE2.vmt" // Model uses material "MUND.vmt" // Model uses material "eyeball_r.vmt" // Model uses material "eyeball_l.vmt" // Model uses material "Biz_Suit_Trousers.vmt" // Model uses material "Biz_Shirt.vmt" // Model uses material "Krawatte.vmt" // Model uses material "SUPPORT_BLACK.vmt" // Model uses material "Biz_Suit_Jacket.vmt" // Model uses material "BLACK.vmt" // Model uses material "CivilShoes.vmt" // Model uses material "Zink.vmt" // Model uses material "CLIP.vmt" // Model uses material "M_ARME.vmt" $attachment "eyes" "ValveBiped.Bip01_Head1" 3.56 -3.16 -0.10 rotate 0.00 -80.10 -90.00 $attachment "lefteye" "ValveBiped.Bip01_Head1" 3.58 -3.50 -1.55 rotate 0.00 -80.00 -90.00 $attachment "righteye" "ValveBiped.Bip01_Head1" 3.58 -3.50 1.30 rotate 0.00 -80.00 -90.00 $attachment "nose" "ValveBiped.Bip01_Head1" 2.70 -5.50 -0.00 rotate 0.00 -80.00 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -5.20 -0.00 rotate 0.00 -80.00 -90.00 $attachment "tie" "ValveBiped.Bip01_Spine4" 1.50 6.20 0.00 rotate -0.00 90.00 90.00 $attachment "pen" "ValveBiped.Bip01_Spine4" -3.50 8.20 4.80 rotate -0.00 90.00 90.00 $attachment "chest" "ValveBiped.Bip01_Spine4" -4.00 4.00 0.00 rotate -0.00 83.00 90.00 $attachment "hips" "ValveBiped.Bip01_Pelvis" 0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.50 -0.50 -0.00 rotate -0.00 -0.00 0.00 $attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.50 -0.50 -0.00 rotate -0.00 0.00 0.00 $attachment "forward" "ValveBiped.forward" -0.00 -0.00 -0.00 rotate -5.00 0.00 -0.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "attach_lShoulderAim" "ValveBiped.Bip01_Spine" 0.08 -5.11 2.72 rotate -90.00 -85.00 0.00 $attachment "attach_rShoulderAim" "ValveBiped.Bip01_Spine" 0.08 -5.11 -2.39 rotate -90.00 -85.00 0.00 $includemodel "m_anm.mdl" $includemodel "humans/male_shared.mdl" $includemodel "MAGNUSSON_postures.mdl" $includemodel "MAGNUSSON_gestures.mdl" $surfaceprop "flesh" $eyeposition -0.000 0.000 65.000 $illumposition 0.000 1.165 34.341 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 90.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "valvebiped.bip01_pelvis" $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1" $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -12.00 6.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -77.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00 $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00 $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00 $animatedfriction 1.000 400.000 0.500 0.000 0.300 } [/CODE] StudioCompiler has error in process of compilation. Here its log: [CODE]Working on "mdldecompiler.qc" SMD MODEL C:\Users\home\Desktop\model/V300_MAGNUSSON.smd VTA MODEL C:\Users\home\Desktop\model/mdldecompiler_expressions.vta SMD MODEL C:\Users\home\Desktop\model/Augen.smd SMD MODEL C:\Users\home\Desktop\model/V300_Magnusson_Outfit.smd SMD MODEL C:\Users\home\Desktop\model/V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod1_V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod1_V300_MAGNUSSON.smd SMD MODEL C:\Users\home\Desktop\model/lod1_Augen.smd SMD MODEL C:\Users\home\Desktop\model/lod1_V300_Magnusson_Outfit.smd SMD MODEL C:\Users\home\Desktop\model/lod2_V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod2_V300_MAGNUSSON.smd SMD MODEL C:\Users\home\Desktop\model/lod2_Augen.smd SMD MODEL C:\Users\home\Desktop\model/lod2_V300_Magnusson_Outfit.smd SMD MODEL C:\Users\home\Desktop\model/lod3_V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod3_V300_MAGNUSSON.smd SMD MODEL C:\Users\home\Desktop\model/lod3_Augen.smd SMD MODEL C:\Users\home\Desktop\model/lod3_V300_Magnusson_Outfit.smd SMD MODEL C:\Users\home\Desktop\model/lod4_V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod4_V300_MAGNUSSON.smd SMD MODEL C:\Users\home\Desktop\model/lod4_Augen.smd SMD MODEL C:\Users\home\Desktop\model/lod4_V300_Magnusson_Outfit.smd SMD MODEL C:\Users\home\Desktop\model/lod5_V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod5_V300_MAGNUSSON.smd SMD MODEL C:\Users\home\Desktop\model/lod5_Augen.smd SMD MODEL C:\Users\home\Desktop\model/lod5_V300_Magnusson_Outfit.smd SMD MODEL C:\Users\home\Desktop\model/lod6_V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod6_V300_MAGNUSSON.smd SMD MODEL C:\Users\home\Desktop\model/lod6_Augen.smd SMD MODEL C:\Users\home\Desktop\model/lod6_V300_Magnusson_Outfit.smd Processing $shadowlod SMD MODEL C:\Users\home\Desktop\model/lod7_V300_MALE_HAENDE_WEISS.smd SMD MODEL C:\Users\home\Desktop\model/lod7_V300_MAGNUSSON.smd SMD MODEL C:\Users\home\Desktop\model/lod7_Augen.smd SMD MODEL C:\Users\home\Desktop\model/lod7_V300_Magnusson_Outfit.smd SMD MODEL C:\Users\home\Desktop\model/ragdoll.smd ERROR: c:\users\home\desktop\model\mdldecompiler.qc(324): - bad command { ERROR: Aborted Processing on 'HDMAGNUSSON.mdl' StudioMDL Thread complete[/CODE] How to solve this problem?
apparently, this is your problem line: $collisionjoints "phymodel.smd" {
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