Requesting relatively easy texture for pre-made model.
5 replies, posted
I made a model paraglider recently for use with GMOD (Using Maya and Milkshape), I had it compiled and placed it in game but am somewhat clueless on how to texture it. I'll throw you a tip if you need it.
Reference pictures for texture.
Color patern; [url]http://www.soarcomm.com/blog/wp-content/uploads/2008/10/point3-paragliding-photo.jpg[/url]
Inside Color; [url]http://www.niviukwest.com/details_files/V-ribs.jpg[/url]
You'll notice that I've made a square-diamond box thing where the air intakes are on the wing. I need all the diagonal sides to be white like the "Inside Color" reference picture I have above, but keep the top and botom the main color of the wing.
Here are my files of the paraglider.
[url]http://www.mediafire.com/?n2kxsncpb9odsxu[/url] - .qc file
[url]http://www.mediafire.com/?tc0hu7g61h5w7id[/url] - .smd file
Also, feel free to add me on Steam if you need to talk. Steamlogin - jerryhelmutmartin
how's about UV maps?
[QUOTE=DP Films;30768739]how's about UV maps?[/QUOTE]
Don't really know how to do them, sadly.. I've looked up a tutorial and have tried, but it came out wrong and looked like a large pile of shit.
[QUOTE=clamb147;30774546]Don't really know how to do them, sadly.. I've looked up a tutorial and have tried, but it came out wrong and looked like a large pile of shit.[/QUOTE]
Without UV Maps, a texture cannot be applied to your model.
[QUOTE=Squiddy;30774674]Without UV Maps, a texture cannot be applied to your model.[/QUOTE]
Would you be willing to show me how to UV, or could you take a stab at it?
[QUOTE=clamb147;30791586]Would you be willing to show me how to UV, or could you take a stab at it?[/QUOTE]
Unfortunately, I know absolutely nothing about making a UV map, sorry!
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