• Compiling error on model: Post-Steampipe update. Please help...
    2 replies, posted
Okay this what is happening: [QUOTE]GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - [url]http://www.wunderboy.org/[/url] Loaded QC file - "C:\Users\Jonathan\Desktop\WIPs\CSLeader\mdldecompiler.qc" Added game config - "Garry's Mod" Created command line: "C:\Program Files (x86)\Steam\steamapps\noble12907\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -nop4 -nox360 C:\Users\Jonathan\Desktop\WIPs\CSLeader\mdldecompiler.qc qdir: "c:\users\jonathan\desktop\wips\csleader\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\" g_path: "C:\Users\Jonathan\Desktop\WIPs\CSLeader\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/Body.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/Gasmask.smd VTA MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/mdldecompiler_expressions.vta SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/Face.smd VTA MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/Face.vta SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/RPG.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/RPG_noclip.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/UMP.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/UMP_noclip.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/SPAS 12.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/SPAS 12_folded.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/g36c3.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/g36c3_noclip.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/aks-74u.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/aks-74u_noclip.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/tags.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/Beanie.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/Headphones.smd SMD MODEL C:\Users\Jonathan\Desktop\WIPs\CSLeader/ragdoll.smd Max flex verts 1047 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/CSLeader/CSLeader_Engie.mdl: bones 17436 bytes (68) animations 936 bytes (1 anims) (102 frames) [0:03] sequences 488 bytes (1 seq) ik/pose 5880 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 344 bytes (2 eyeballs) flexes 4760 bytes (33 flexes) eyeballs 344 bytes (2 eyeballs) flexes 39504 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eá[e²}Y@yeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (33 flexes) textures 1816 bytes keyvalues 0 bytes bone transforms 9312 bytes collision 0 bytes total 89624 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/CSLeader/CSLeader_Engie.vvd: vertices 329088 bytes (6856 vertices) vertices 178272 bytes (3714 vertices) vertices 101520 bytes (2115 vertices) vertices 178272 bytes (3714 vertices) vertices 101520 bytes (2115 vertices) vertices 230736 bytes (4807 vertices) vertices 209520 bytes (4365 vertices) vertices 252816 bytes (5267 vertices) vertices 240000 bytes (5000 vertices) vertices 216720 bytes (4515 vertices) vertices 216720 bytes (4515 vertices) vertices 268512 bytes (5594 vertices) vertices 238896 bytes (4977 vertices) vertices 232992 bytes (4854 vertices) vertices 209280 bytes (4360 vertices) vertices 52560 bytes (1095 vertices) vertices 21456 bytes (447 vertices) vertices 37296 bytes (777 vertices) tangents 109696 bytes (6856 vertices) tangents 59424 bytes (3714 vertices) tangents 33840 bytes (2115 vertices) tangents 59424 bytes (3714 vertices) tangents 33840 bytes (2115 vertices) tangents 76912 bytes (4807 vertices) tangents 69840 bytes (4365 vertices) tangents 84272 bytes (5267 vertices) tangents 80000 bytes (5000 vertiá[e²}Y@ces) tangents 72240 bytes (4515 vertices) tangents 72240 bytes (4515 vertices) tangents 89504 bytes (5594 vertices) tangents 79632 bytes (4977 vertices) tangents 77664 bytes (4854 vertices) tangents 69760 bytes (4360 vertices) tangents 17520 bytes (1095 vertices) tangents 7152 bytes (447 vertices) tangents 12432 bytes (777 vertices) total 4421632 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/CSLeader/CSLeader_Engie.sw.vtx": body parts: 64 bytes models: 440 bytes model LODs: 264 bytes meshes: 432 bytes strip groups: 1250 bytes strips: 1350 bytes verts: 623142 bytes indices: 574428 bytes bone changes: 8 bytes everything: 1201150 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/CSLeader/CSLeader_Engie.dx80.vtx": body parts: 64 bytes models: 440 bytes model LODs: 264 bytes meshes: 432 bytes strip groups: 1275 bytes strips: 1593 bytes verts: 626121 bytes indices: 574428 bytes bone changes: 1624 bytes everything: 1206013 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/CSLeader/CSLeader_Engie.dx90.vtx": body parts: 64 bytes models: 440 bytes model LODs: 264 bytes meshes: 432 bytes strip groups: 1250 bytes strips: 1377 bytes verts: 623673 bytes indices: 574428 bytes bone changes: 1272 bytes everything: 1202972 bytes ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'CSLeader/CSLeader_Engie.mdl'[/QUOTE] I have HLMV on, yet it still does the exception access error.
try making a mod via the SDK*and compile to that to see if it works. To be honest I think it's compiling fine, but the model itself is erroring. Try compiling a simple cube model just to test.
[QUOTE]writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\m odels/CSLeader/CSLeader_Engie.mdl:[/QUOTE] Uh... why is there a space in "models"?
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