• Best way to apply motion capture data to valve model
    1 replies, posted
What's the best way to apply motion capture data to a model I've imported from half life 2? Currently I'm just applying it to a biped and hiding it, while parenting the valve bones to their respective counterparts. This works well except sometimes the hands collide with the face, etc. I think I'll just need to keyframe corrections to solve this. But is there a better way? I'm in 3ds Max by the way. Thanks.
Unless they're made for the valve skeleton, that's the way it's done.
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