Ive been looking for ages, but still :(
Please help :)
1 post registered today and requesting a model AND In the wrong section.I sense a ban afoot.
[highlight](User was banned for this post ("Unhelpful reply" - Benji))[/highlight]
[QUOTE=Neddy;19642610]1 post registered today and requesting a model AND In the wrong section.I sense a ban afoot.[/QUOTE]
You do know predicting moderation can also get you banned, right?
I've been keeping my eyes on the Models section since the movie came out.
So far nothing, but I have seen a few hints here and there about potentially ripping models from the game based on the movie's universe.
The actual models used for the movie would be like fifteen million billion polygons.
I bet there's gonna be Avatar: The Game, someone will easily be able to do a port then. If it comes out on PC that is.
[QUOTE=CoolCorky;19644523]The actual models used for the movie would be like fifteen million billion polygons.[/QUOTE]
Actually, animated movie characters aren't that high, probably about 120k tris.
[QUOTE=AlfieGroove;19644641]I bet there's gonna be Avatar: The Game, someone will easily be able to do a port then. If it comes out on PC that is.[/QUOTE]
Rated you late, because there has been one for ages.
[QUOTE=Legend286;19644718]Actually, animated movie characters aren't that high, probably about 120k tris.[/QUOTE]
So is it just effects whoring that makes it look good?
[QUOTE=CoolCorky;19645121]So is it just effects whoring that makes it look good?[/QUOTE]
Pretty much. You could take stuff from HL2, render it with ray-tracing, subsurface scattering, DoF, and all that and it would look about as good.
[QUOTE=gman003-main;19646044]Pretty much. You could take stuff from HL2, render it with ray-tracing, subsurface scattering, DoF, and all that and it would look about as good.[/QUOTE]
I'm sorry, but bullshit. Movie characters are usually not rendered with polygons anymore, they use infinitely smooth NURBS.
Although, I could be wrong. I don't know what the fuck you're actually saying, so you might be right.
But there is no way the w_models could look as good.
[QUOTE=AlfieGroove;19644641]I bet there's gonna be Avatar: The Game, someone will easily be able to do a port then. If it comes out on PC that is.[/QUOTE]
The game came out two days before the movie, dude. And yes, it is available on PC, someone on my overclocking forum already played it.
Just FYI: Aside from the setting and factions, it has very little to do with the actual movie. Think HL2DM's relation to HL2.
it's based on the plot of the movie: either join the na'vi or join the humans. then kill, scavenge, go on recover missions, etc. that's the game. which is why it was given such low ratings. however, the reason we don't have any models yet is because there's no program currently able to rip the stuff out or something.
The Avatar game runs on the Dunia engine (Far Cry 2), and a character from Far Cry 2 has been ported before
[QUOTE=BobNintendo;19663997]The Avatar game runs on the Dunia engine (Far Cry 2), and a character from Far Cry 2 has been ported before[/QUOTE]
What? When? Where? I don't think there's even a way to extract models from FC2.
[QUOTE=simkas;19664262]What? When? Where? I don't think there's even a way to extract models from FC2.[/QUOTE]
[url]http://www.garrysmod.org/downloads/?a=view&id=78261[/url]
[QUOTE=BobNintendo;19664281][url]http://www.garrysmod.org/downloads/?a=view&id=78261[/url][/QUOTE]
That's from Far Cry [B]ONE[/B].
[QUOTE=simkas;19664427]That's from Far Cry [B]ONE[/B].[/QUOTE]
silly me
So is that mean it is impossible to do it? :'(
Maybe not impossible, but near impossible :3:
Oh dear :( that sucks :( Caz I saw ppl made sumthing like Batman and stuff like that? I thought I can use it on sumthing more epic :P but too bad now :'(
[QUOTE=protoAuthor;19647066]I'm sorry, but bullshit. Movie characters are usually not rendered with polygons anymore, they use infinitely smooth NURBS.
Although, I could be wrong. I don't know what the fuck you're actually saying, so you might be right.
But there is no way the w_models could look as good.[/QUOTE]
It's bullshit alright.
[QUOTE=PLing;19777879]It's bullshit alright.[/QUOTE]
So that's mean there's still hope?
[QUOTE=TestECull;19644111]I've been keeping my eyes on the Models section since the movie came out.
So far nothing, but I have seen a few hints here and there about potentially ripping models from the game based on the movie's universe.[/QUOTE]
I have done the exact same thing
But heres a thought start from scratch. According to the wikia avatars and the na'vi are about 2.2 meters tall so if a gmod player model is about the height of an average human over 20 which is about 1.6 meters so you would need to make the model Roughly a quarter taller than the average player model and if we were to make the scorpion gunship they would be big enough to house 2 avatars and some humans comfortably.
Just if anyone was to make them i would make the people from the films just make generic avatars.
Hope someone spots this and decides to model
[QUOTE=nom nom im a sandvich;19785093]I have done the exact same thing
But heres a thought start from scratch. According to the wikia avatars and the na'vi are about 2.2 meters tall so if a gmod player model is about the height of an average human over 20 which is about 1.6 meters so you would need to make the model Roughly a quarter taller than the average player model and if we were to make the scorpion gunship they would be big enough to house 2 avatars and some humans comfortably.
Just if anyone was to make them i would make the people from the films just make generic avatars.
Hope someone spots this and decides to model[/QUOTE]
Well what about just make a 1.6 one? LOL
if there is anyone whos workin on an avatar model it doesnt really have to be a playermodel. it could just be the ragdoll or perhaps an npc which are good. If anyone knows how to extract the model from the game avatar i could probably do that and get a modeler to make it work with gmod.
[QUOTE=dustils;19791213]if there is anyone whos workin on an avatar model it doesnt really have to be a playermodel. it could just be the ragdoll or perhaps an npc which are good. If anyone knows how to extract the model from the game avatar i could probably do that and get a modeler to make it work with gmod.[/QUOTE]
I've still don't get that game yet, damn!
i think we should start looking for a way to port from far cry 2 first guys.
as that is what the avatar game uses
[QUOTE=nom nom im a sandvich;19824972]i think we should start looking for a way to port from far cry 2 first guys.
as that is what the avatar game uses[/QUOTE]
Wrong!
Engine: Dunia (Proprietary) with Havok Physics / Jade
([url]http://en.wikipedia.org/wiki/Avatar_%282009_video_game%29[/url])
Anyways, the content is protected with a system (I forget the name of it, people apparently haven't had huge luck cracking it) that causes the game on startup if DXRipper is used, and it would take forever to try and reverse engineer the game data formats, and then the model formats, and texture formats to make an extractor.
That's just too hard :( :( :(
Or anyone can just made one?
Like create it sort of Random?
i think what we need here is time and patience, and a couple sandwiches over redbull. code crack sessionz.
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