• ZPS_Ghetto
    7 replies, posted
My first map ever, made for Zombie Panic! Source. Features a 2 Story Warehouse, a gang run hospital, an abandoned shack (formerly an ammo house for a gang), and a messed up storage house. [IMG]http://i217.photobucket.com/albums/cc277/USAFrocks/zps_ghetto1.jpg[/IMG] [IMG]http://i217.photobucket.com/albums/cc277/USAFrocks/zps_ghetto2.jpg[/IMG] [IMG]http://i217.photobucket.com/albums/cc277/USAFrocks/zps_ghetto3.jpg[/IMG] [IMG]http://i217.photobucket.com/albums/cc277/USAFrocks/zps_ghetto4.jpg[/IMG] (That view is through the window, kind of messed up the picture) [IMG]http://i217.photobucket.com/albums/cc277/USAFrocks/zps_ghetto5.jpg[/IMG] [IMG]http://i217.photobucket.com/albums/cc277/USAFrocks/zps_ghetto6.jpg[/IMG] Download [url=http://www.garrysmod.org/downloads/?a=view&id=73623][img]http://www.garrysmod.org/img/?t=dll&id=73623[/img][/url] From [url=http://www.filefront.com/14088469/zps_ghetto.zip][B]Filefront[/B][/url]
Well, it is kinda good for a first map. But it is blocky, your light is bad. And that skybox, it looks like you have set a texture on the skybox. Not good.. It should be skybox 2d. And too many random placed props, combine lights in a human hospital?
[QUOTE=Sejr;16171344]Well, it is kinda good for a first map. But it is blocky, your light is bad. And that skybox, it looks like you have set a texture on the skybox. Not good.. It should be skybox 2d. And too many random placed props, combine lights in a human hospital?[/QUOTE] Random props is supposed to look like a trash field :v: [img]http://www.danhagerman.com/images/Bronx%20Ghetto.jpg[/img] No idea how to do 2D skybox, please explain. And I couldn't find a ceiling light for the hospital :frown:
[QUOTE=Big.Boss;16171388]No idea how to do 3D skybox, please explain.[/QUOTE] Use the 'SKYBOX' texture instead. Then change the skybox in 'map properties' to the night sky texture. That will give you a nice, smooth sky. Then you can go farther by making an actual 'skybox' with buildings and props to add to the scenery.
[QUOTE=Lostfile;16174343]Then you can go farther by making an actual 'skybox' with buildings and props to add to the scenery.[/QUOTE] That's "3D Skybox" I assume.
No 2D, look at the screenshots... There's no skybox just brushes with sky textures on them by the look of it. Or it's a really bad 2D Skybox.
Yea you can see where the textures meet.
[b]At night, I used to scream and shout, livin' in tha ghetto, tryin' ta get the hell out[/b]
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