• Faceposing on rescaled model.
    5 replies, posted
Hi, I've rescaled a wolf model for a friend of mine, the model base works fine. However faceposer sliders and eyes won't work. I've rewritten the QC file due to errors in GUIStudioMDL using a website. Here's the rewritten part. (I removed the mouthlink because of errors in GUIStudio don't know if that does anything) [CODE] flexfile "mdldecompiler_expressions.vta" { flex "blank" frame 0 flex "Right_Outer_Brow_Up" frame 1 flex "Right_Outer_Brow_Down" frame 2 flex "Right_Inner_Brow_Up" frame 3 flex "Right_Inner_Brow_Down" frame 4 flex "Left_Outer_Brow_Up" frame 5 flex "Left_Outer_Brow_Down" frame 6 flex "Left_Inner_Brow_Up" frame 7 flex "Left_Inner_Brow_Down" frame 8 flex "Right_Upper_Eyelid_Close" frame 9 flex "Right_Upper_Eyelid_Wide" frame 10 flex "Right_Lower_Eyelid_Close" frame 11 flex "Right_Lower_Eyelid_Wide" frame 12 flex "Left_Upper_Eyelid_Close" frame 13 flex "Left_Upper_Eyelid_Wide" frame 14 flex "Left_Lower_Eyelid_Close" frame 15 flex "Left_Lower_Eyelid_Wide" frame 16 flex "Right_Cheek" frame 17 flex "Left_Cheek" frame 18 flex "Jaw_Down" frame 19 flex "Tongue_Up" frame 20 flex "Right_ear" frame 21 flex "Left_ear" frame 22 flex "blank_end" frame 23[/CODE] [CODE] %blank = blank %Right_Outer_Brow_Up = Right_Outer_Brow_Up %Right_Outer_Brow_Down = Right_Outer_Brow_Down %Right_Inner_Brow_Up = Right_Inner_Brow_Up %Right_Inner_Brow_Down = Right_Inner_Brow_Down %Left_Outer_Brow_Up = Left_Outer_Brow_Up %Left_Outer_Brow_Down = Left_Outer_Brow_Down %Left_Inner_Brow_Up = Left_Inner_Brow_Up %Left_Inner_Brow_Down = Left_Inner_Brow_Down %Right_Upper_Eyelid_Close = Right_Upper_Eyelid_Close %Right_Upper_Eyelid_Wide = Right_Upper_Eyelid_Wide %Right_Lower_Eyelid_Close = Right_Lower_Eyelid_Close %Right_Lower_Eyelid_Wide = Right_Lower_Eyelid_Wide %Left_Upper_Eyelid_Close = Left_Upper_Eyelid_Close %Left_Upper_Eyelid_Wide = Left_Upper_Eyelid_Wide %Left_Lower_Eyelid_Close = Left_Lower_Eyelid_Close %Left_Lower_Eyelid_Wide = Left_Lower_Eyelid_Wide %Right_Cheek = Right_Cheek %Left_Cheek = Left_Cheek %Jaw_Down = Jaw_Down %Tongue_Up = Tongue_Up %Right_ear = Right_ear %Left_ear = Left_ear %blank_end = blank_end[/CODE]
The problem with vta´s is, that they only work properly, if the polymesh the flex uses is at the exact same global coordinates, moving it the slightest bit will result in several errors, which would mostly be that some polygons don´t move at all or the wrong ones move. As far as i know, you have no other choice but to remake the faceposing. I´ve heard of a program, that can scale a model and will automatically adapt the flexes but never knew where to get it.
I've found that if you load both the model and the flexes into an editor (Blender's what I use, I don't know if it works elsewhere), and then export both again after scaling, they'll work. Sometimes.
[QUOTE=Pax;41584075]I've found that if you load both the model and the flexes into an editor (Blender's what I use, I don't know if it works elsewhere), and then export both again after scaling, they'll work. Sometimes.[/QUOTE] That's because you're importing the flexes and exporting them again. The problem is that 3dsmax currently has no morph importer for VTA which is a bloody shame.
[QUOTE=wraithcat;41600427]That's because you're importing the flexes and exporting them again. The problem is that 3dsmax currently has no morph importer for VTA which is a bloody shame.[/QUOTE] That explains why I always get funny looks whenever I bring this up. Yeah, working with Blender and mostly poking at things trial and error style has probably got me lots of weird little habits like this.
the best way when you trying to rescale the model, you need to re-do them all on 3dsmax (because i'm use 3dsmax, currently) the face flexes might be issues when you scale up to oversized. there's a tool to decompile .vta called VTA Apply could be download here [url]http://www.lagspike.com/tutorials.php?id=85[/url] i'm not using gmod scaler tool, its giving me a-lot some errors. that would be useful, but its really issue if some models has flexes or eyes.
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