• Having trouble exporting animations/bones from Blender
    1 replies, posted
After getting down the basics of modelling I am now working my way toward creating custom animations. I use Blender and I have the .smd exporter that is linked to on the Valve Dev wiki. I have made a small rotation animation of some mechanic arms on the model using bones and weight painting the vertices to each appropriate bone. When I play back the animation with alt+A it plays back fine, no problems. I export the .smd as an animated model and the model works fine. The material loads and the physics model has been optimized and everything. However, none of the bones that I create are exported. When I export the model, I click on the model first and then the armature. I've parented the model to the armature and the animation plays like it should. Here is the .qc if it makes a difference, but I don't think it does: [PHP]$body mininuke "mininuke.smd" $modelname "custom\username\mininuke.mdl" $cdmaterials "custom\username\" $sequence idle "mininuke.smd" $sequence open "mininuke_Action.smd" $collisionmodel "mininuke.smd"[/PHP] Screenshot of model (isn't very clear but it should get the point across) [img_thumb]http://www.cubeupload.com/files/232000lehp.png[/img_thumb] I am still just grasping exactly how animation works with models, so feel free to insult me for making a stupid mistake. I am prone to making them. I should add that the animation is 100 frames long and in the model viewer the animation I made, "open", is 100 frames long. The tick goes along the bottom of the screen but the model doesn't have the bones so it doesn't animate.
Really? Absolutely no one knows how to do this?
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