So, I extracted a .upk from game "Frontlines: Fuel of war" with an extractor, since umodel doesn't work on the game correctly, and it gives a series of ".staticmesh" files.
Does anyone know how to convert these to something useable?
ActorX importer supports them?
[QUOTE=cra0kalo;46104795]ActorX importer supports them?[/QUOTE]
It does? Well, I will give that a try when I get back
[QUOTE=cra0kalo;46104795]ActorX importer supports them?[/QUOTE]
Isn't working, what version of actorx importer are you using for the .staticmesh file?
Look at the file extention for the model it should read .pskx , most staticmesh folders have this for each model. Click on the file erase the x in the .pskx so it reads .psk and it should work.
[QUOTE=soulbrother73;46107889]Look at the file extention for the model it should read .pskx , most staticmesh folders have this for each model. Click on the file erase the x in the .pskx so it reads .psk and it should work.[/QUOTE]
The file extension for these files is .staticmesh, not .pskx, Example: bike_cargo1.StaticMesh
[QUOTE=RenaFox;46108910]The file extension for these files is .staticmesh, not .pskx, Example: bike_cargo1.StaticMesh[/QUOTE]
I think when you export it it comes out that way. Export the static mesh, then look at your file. Rename it by erasing the "x" in pskx. I haven't tried yet on my pskx's for Fall of Cybertron, but it should work.
[QUOTE=maddogsamurai;46109559]I think when you export it it comes out that way. Export the static mesh, then look at your file. Rename it by erasing the "x" in pskx. I haven't tried yet on my pskx's for Fall of Cybertron, but it should work.[/QUOTE]
It's not a .PSK or a .PSKX, umodel doesn't work with the game I am working with
I would like to know too.All my files are .staticmesh
How to export them to something like obj?
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