• Recurring texture issue on my G36KV
    1 replies, posted
Hi, all. Long time lurker here who has been reading this sub-forum for nearly a year now and loving it. Some of you people here inspire me to continue trying to port stuff to Garry's Mod in particular. I noticed that a lot of porting issues get addressed here, so I thought I would post here accordingly. Apologies if I'm in the wrong forum. I've had a problem with a particular weapon prop I ported a while back that can never get its textures right. I've re-ported and re-compiled this prop on two prior occasions with the same result. This has bugged me for about a year now and I could never figure out what went wrong with it. It's a Heckler & Koch G36KV rifle. How it should look: [IMG]http://i.imgur.com/gavfzuF.png[/IMG] How it ends up every damn time: [IMG]http://i.imgur.com/GOiDkgr.png[/IMG] [IMG]http://i.imgur.com/MaQ9W1F.png[/IMG] As you can see there aren't many materials or articulations for me to screw up. I've fixed a few issues with the prop before but this one is especially perplexing (keep in mind I'm relatively new to porting, so it's possible I keep making the same error). Here's my qc file: $cd "c:\users\winterboer\desktop\g36" $modelname "Heckler/heckler.mdl" $model "studio" "g36.smd" $cdmaterials "addons\heckler\materials" $hboxset "default" // Model uses material "Heckler_Diffuse.vmt" $surfaceprop "model" $illumposition 1.976 -1.162 -1.269 $sequence idle "g36" loop fps 15 $collisionmodel "g36.smd" { $mass 8.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } And [URL="http://www.mediafire.com/file/v184ywl05saj80n/heckler.rar"]here's[/URL] the mediafire link for the packed prop in the form of an add-on. It's just one prop, so the add-on's pretty small. Any red flags stand out? Any suggestions that would help me fix this problem? I could really use a second set of eyes here.
[QUOTE=Winterboer;51928957]$cdmaterials "addons\heckler\materials"[/QUOTE] It's already looking for the VMTs in your addon's material folder so you can just set that to $cdmaterials ""
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