• Tidus from Final Fantasy X
    103 replies, posted
[RELEASE] [img]http://img207.imageshack.us/img207/889/gmconstruct00287hm.jpg[/img] ALPHA 0.2 Download here: [url]http://www.ihud.com/file.php?file=030506/1146665993/Tidus.rar[/url] NOTES: This is the last release of this model for awhile. The original model was indeed messed up, but I did specifically warn that it was in fact, FAR FROM PERFECT and was an alpha. If you have problems with it this time, consider yourself warned. I removed the model from my own game and reinstalled it, and it worked. Delete the old one and unzip the contents to your gmod directory (whatever it may be). Spawn code included. NOTES: Limited face posing is now implemented. Transparencies now work. If you whine about the joint on the knees bending the wrong way, ask Kliener what he thinks about this issue: [img]http://img209.imageshack.us/img209/6329/gmconstruct00290uk.jpg[/img] I'll continue to work on this model, and others, but I won't release anymore until I can get enough ready for a pack. [/RELEASE]
I hate this guy like none other, but I'll be damned if it doesn't look good. I'll give him a whirl in Gmod.
Cool. Like I said, keep an open mind about it. It's still pretty early.
Couple questions... 1. Is this spawn code right? "#Tidus" "models/Tidus/tidus.mdl" 2. How do I get the skin working? For some reason its just showing the missing purple/black checkers right now. Also the bone structure on his left leg (When looking straight at him) is actually backwards which makes his knee bend the way it's only supposed to bend if your kneecap is blown out.
[QUOTE=MSH_Hitman]Couple questions... 1. Is this spawn code right? "#Tidus" "models/Tidus/tidus.mdl" 2. How do I get the skin working? For some reason its just showing the missing purple/black checkers right now. Also the bone structure on his left leg (When looking straight at him) is actually backwards which makes his knee bend the way its only supposed to bend if your kneecap is blown out.[/QUOTE] Your spawn code is right, I think. The textures should go in "materials\models\player\tidus" Working on getting the joints right is my next task. I used a pre-made .qc according to a rigging tutorial I followed. I'll be making my own shortly.
Well everything should be working right since the materials are in the right place and my spawn code works.
[QUOTE=MSH_Hitman]Well everything should be working right since the materials are in the right place and my spawn code works.[/QUOTE] Try different directories. The one I gave is how it works on my machine.
fineally its out I love you !
EDIT: Fixed. The textures should work now.
woo lucky I downloaded it before you removed the link lol
he's ugly but great job
The face is a bit weird. But anyway Nice job
Looks cool, but um, whats the spawn code though?
The model don't work!!!!! It keeps doing that dumbass pink and purple block thing HELP!!!
Alright, just looked at the .mdl and .vmt's for the file. It seems you have to edit the filepaths and .vmt target lines to say that the material files are here: [code] models/Tidus [/code] not what they say now, which is [code] models/player/Tidus [/code] Remember to do the right folders, too.
Thanks for the good comments, folks. I appreciate you not raking me over the coals, seeing as how this is my first, and even though I spent what seemed like forever tweaking vertices and whatnot, I still messed up in a few places, like proper texture naming and whatnot. That being said, I THOUGHT I had the transparency problem solved through a roundabout method, but Milkshape, while being an overall good program, dually is a monumentally buggy piece of shit. It completely screwed up the alpha transparencies (read: reversed) in the .tga files I extracted, and from reading their forums, I'm not the only one with this problem, so until they fix this, and Gods only know when that will be, I'm going to re-teach myself rigging with another program. I'm thinking Maya, because of that wicked sweet weight painting feature and the Blend Shape mode, which I figured out how to use last night for making facial animations. So have fun with what I put out. It's very functional if you tweak with it a bit, but it's still a beginners job. Like I said, I appreciate any help anyone may be willing to give.
My material is still messed up. Do I have to edit the mdl file? I looked through it and couldn't find the lines that refer to the material. Now I'm confused... And what Hitman said, his knee is backwards.
Holy Shit!
You win! This is awesome! I have all the FFX and FFX-2 models on my computer. I've been trying to convert them, but I think I'll just use yours.
Don't bother. He has his materials messed up beyond repair. I even used XVI to check the material path, reset the material path, along with the .vmt's, and Tidus is still purple and black. I hope he fixes it soon!
[img]http://img96.imageshack.us/img96/9646/untitled58cb.jpg[/img] (these are from the ffx-2 model packs so filename may differ if you're using ffx model pack) I apologize for reiterating my post from another thread but if it proves helpful at all utilize the high poly models for face/finger posing and you'll have much more to manipulate then merely the mouth. again, sorry if you already knew
Oh goody! now I can do what I've always wanted to do with tidus! [img]http://img101.imageshack.us/img101/9574/animation38qa.gif[/img] No textures, no shit.
it's not working... can some one fix it?
Wow, the PS2 had really bad graphics compared to everything today now. Cool i guess.
I like this model, tidus from FFX. :D
aww hurry please I want it now ! :) :)
Coming soon! I got the facial animations working. Still need to tweak them a bit, though. [img]http://img207.imageshack.us/img207/889/gmconstruct00287hm.jpg[/img]
I been expecting some Final Fantasy inports for a long time. They look good. Why don't you just release all the models in one pack?
[QUOTE=The Auriga]I been expecting some Final Fantasy inports for a long time. They look good. Why don't you just release all the models in one pack?[/QUOTE] Because rigging isn't easy, and in the case of the FF models, it DAMN sure isn't easy. I still have to figure out how to keep Milkshape from borking my transparencies, how to get them rigged perfectly, and how to perfect the face animations. Thanks for the comments, tho.
Yes fineally go natel lol
Sorry, you need to Log In to post a reply to this thread.