[del]can someone port the kestrel from this halo ce map for me?
[url]http://hce.halomaps.org/index.cfm?fid=2350[/url]
Thanks in advance![/del]
can someone port this halo vehicle into the source engine
[url]http://hce.halomaps.org/index.cfm?fid=1692[/url]
I think it's easier than just giving the map to port from. thanks in advance
Ah, I remember this. Currently I don't feel like installing a bunch of tools/software, but if you want to, just use the following short tutorial:
1. Download any Halo CE tag*.
2. Download and install the [URL="http://hce.halomaps.org/index.cfm?fid=1972"]GBXModel Importer[/URL] for 3ds max.
3. Import the gbxmodel from the tag that you downloaded.
4. Grab the textures from the .bitmap files by installing [URL="http://hce.halomaps.org/index.cfm?fid=411"]Halo Editing Kit(HEK)[/URL] and using the program Guerrilla, which comes with the HEK.
* Tag = Any asset used by developers when creating Halo CE maps.
My problem is that I can't install halo CE so I can't installl HEK...
I'll see what I can do. (I think halo2's mapping software has Guerrilla.)
I'll do it all in a while.
ive never done this before but ill try. if i succeed ill put it on gmod.org and post a link here.
[editline]05:51PM[/editline]
i know this sounds lazy, but where do i find the list of tags?
Oh damn, I forgot about this thing. It could have used a little more to make it prettier, but it's still a sweet ride.
[QUOTE=Dioxybenzone;21994566]ive never done this before but ill try. if i succeed ill put it on gmod.org and post a link here.
[editline]05:51PM[/editline]
i know this sounds lazy, but where do i find the list of tags?[/QUOTE]
Thanks, I couldn't get it working...
erm... they should all be in that second download link I gave
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