• 3ds max - texture resolution is off
    5 replies, posted
3ds max - texture resolution is off Ok, so I made some Dev textures jsut to fit on models, so I just havew to rename the texture name in the .smd My real texture has another resolution than my Dev picture wich is really just a 2 seconds paint image not even beeing square. How come, when I compile, and use the real texture (not tested the Dev texture on it), the texture is really small and zoomed out. I have 19841912blocks of repeating texture. Did I just made my .vmt wrong?? I used VertexLitGeneric
There is no1 who can help me? [editline]02:14PM[/editline] [code]VertexLitGeneric { "$basetexture" "metal/metalcombine002" "$surfaceprop" "plastic" } [/code] Its just a regular .vmt. or do I need to add something to use it for models. Or do I need to align the textur ein 3ds max better??
uhh didnt understand what you say, but from what I understood I can say it's 3ds max texture coordinates.
But how to adjust it, I saw somewhere a pixel offset setting, but it doesn;t change anything.
It's nothing rly to do with pixel offset setting. It's just your UWV map which is wrong probably. By the way will be easier if you post a screenshot.
UVW Map modifier or if it isn't unwrapped at all, Unwrap UV. There are tutorials to it.
Sorry, you need to Log In to post a reply to this thread.