[B]NOTE: Raw files, these are not compatible with Gmod/CS/L4D etc. untill someone compiles them![/B]
Welcome to the SC2 Extracted Models Thread,
basically i will try to extract as many models as possible from Starcraft 2 so that more experienced modelers may compile them and import them to the source engine.
As of right now there are only two ways to get these models into a model program; There are two .M3 Import Plugins (One for 3DS Max and one for Blender) that can view these models and edit them.
If you're going to try and get this stuff into Gmod i recommend that you use 3DS Max since the Max plugin works better then the Blender one.
(No images of the models ATM, WiP pictures of the models in source can be found at the bottom.)
[B]Downloads:[/B]
[del]
[I]Terran Turret (Char):[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/SM_CharBattlezoneTurret.zip[/url]
[I]Mar-Sara Bar Props:[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Mar-Sara%20Bar%20Props.zip[/url]
[I]Lasarra from HotS:[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Lasarra.zip[/url]
[I]Alexei Stukov from HotS (Includes facial animations):[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Stukov.zip[/url]
[I]Kate Lockwell & Donny Vermillion:[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Kate%20Lockwell%20%26%20Donny%20Vermillion.zip[/url]
[I]Mercenary Units (In-Game/Non-Cinematic):[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Merc%20Units.zip[/url]
[I]Abathur:[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Abathur.zip[/url]
[I]All Zerg units (From the evolution chamber, all strain-skins included.):[/I]
Zergling: [url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Zergling.zip[/url]
Baneling: [url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Baneling.zip[/url]
Roach: [url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Roach.zip[/url]
Hydralisk: [url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Hydralisk.zip[/url]
Mutalisk: [url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Mutalisk.zip[/url]
Swarm Host: [url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Swarm%20Host.zip[/url]
Ultralisk: [url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Ultralisk.zip[/url]
[I]Arcturus Mengsk:[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Arcturus%20Mengsk.zip[/url]
[I]Zagara from HotS:[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Zagara.zip[/url]
[I]Tosh & Nova (+ Bonuses):[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Tosh%20%26%20Nova%20%28%2B%20Bonus%29.zip[/url]
[I]Sarah Kerrigan (Normal version from the beginning of HotS as well as zerg-ified version.):[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Kerrigan.zip[/url]
[I]Marine Pack (Includes C-14 Gauss Rifle and dominion marine portrait models for maximum headhacking capabilities.):[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Marines.zip[/url]
[I]Jim Raynor (Includes his gun and both armor and armorless versions.):[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Jim%20Raynor.zip[/url]
[I]Dahaka from HotS:[/I]
[url]https://dl.dropbox.com/u/71236376/Starcraft%202%20Models/Dahaka.zip[/url]
[I]Viking (In-game, cinematic and portrait model. ):[/I]
[url]https://dl.dropboxusercontent.com/u/71236376/Starcraft%202%20Models/Viking.zip[/url]
[I]Medivac (Cinematic model from the Hyperion hangar, includes separate interior from HotS.):[/I]
[url]https://dl.dropboxusercontent.com/u/71236376/Starcraft%202%20Models/Medivac.zip[/url]
[I]Umojan Lab (HotS, scene.):[/I]
[url]https://dl.dropboxusercontent.com/u/71236376/Starcraft%202%20Models/Terran%20Lab%20HotS.zip[/url]
[/del]
[b]DROPBOX LINKS TERMINATED, YOU CAN FIND A LINK TO ALL THE PACKS [url=https://mega.nz/#F!OdJTxCaI!WbExyyDV4j-hpkNwNuXo0g]HERE[/url][/b]
[I][B]Note: I do not take credits for any of these models, all credits goes to Blizzard Entertainment.[/B][/I]
Assistance with compiling would be super!
[B]Regarding the topic of requests:
I can't force you to not make requests although if you want me to extract something please stay in reasonable limits.[/B]
[B]Stuff (WiP projects from various people trying to get the models into Gmod.):[/B]
[B]Dmlxo's stuff:[/B]
[T]http://imageshack.us/a/img694/5747/31822773.jpg[/T][T]http://imageshack.us/a/img404/6035/inf1w.jpg[/T][T]http://imageshack.us/a/img97/7830/leviathanv.jpg[/T][T]http://imageshack.us/a/img11/9332/viking1c.jpg[/T]
[T]http://imageshack.us/a/img145/5358/viking2s.jpg[/T][T]http://imageshack.us/a/img208/5473/ray1a.jpg[/T][T]http://imageshack.us/a/img198/6735/ray2p.jpg[/T][T]http://imageshack.us/a/img690/7707/ray3e.jpg[/T][T]http://imageshack.us/a/img138/7659/kerhd.jpg[/T][T]http://imageshack.us/a/img716/1521/rayandtyc.jpg[/T][T]http://imageshack.us/a/img221/8042/backalley.jpg[/T][T]http://imageshack.us/a/img259/8013/eyepose.jpg[/T][T]http://imageshack.us/a/img202/4466/sarahqv.jpg[/T][T]http://imageshack.us/a/img443/5156/dominionofficer.jpg[/T][T]http://imageshack.us/a/img546/8381/urasadak.jpg[/T][T]http://imageshack.us/a/img703/4615/spectreu.jpg[/T][T]http://imageshack.us/a/img850/5640/primalzergking.jpg[/T][T]http://imageshack.us/a/img703/7807/pressroom.jpg[/T][T]http://imageshack.us/a/img694/314/readyroom.jpg[/T][T]http://imageshack.us/a/img443/1912/unnf.jpg[/T][T]http://imageshack.us/a/img19/5422/heycn.jpg[/T][T]http://imageshack.us/a/img546/2130/leve.jpg[/T][T]http://imageshack.us/a/img43/9453/siegetank2.jpg[/T][T]http://imageshack.us/a/img838/7215/siegetank.jpg[/T]
[T]http://imageshack.us/a/img14/7476/viking2k.jpg[/T][T]http://imageshack.us/a/img198/3665/viking1.jpg[/T]
[b]Civil's stuff:[/b]
[t]http://dl.dropbox.com/u/54374248/gm_halo3gmodmap0113.jpg[/t]
[b]Ninja's stuff:[/b]
[t]https://dl.dropbox.com/u/44650710/nova2.jpg[/t][t]https://dl.dropbox.com/u/44650710/nova.jpg[/t][t]http://gyazo.com/d655c08fc40a1ce0b84d205e48a78173.png?1365245981[/t]
[B]LordOvermind's stuff:[/B]
[t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-08_00002_zpsda7e6d27.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-08_00004_zps4bda170c.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-09_00001_zpsc0b89190.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-10_00001_zpsfc2878f6.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-12_00001_zpsee4e586f.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-14_00001_zps705c3d27.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-15_00001_zpscf544c72.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-17_00001_zpsd5a8df23.jpg[/t][t]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-17_00003_zps52736c31.jpg[/t]
[QUOTE=Deus ex Nihilo;46039908]Thought i should let you guys know about these releases
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=316358637&tscn=1411313618][img]http://cloud-4.steampowered.com/ugc/548634682774732747/392C5E5A176C62D264DF9F2E2858BACDC86C627F/268x268.resizedimage[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=316466404][img]http://cloud-4.steampowered.com/ugc/548634682780332695/660F5155BE12277C22C41A3B92CE174E27E1F642/268x268.resizedimage[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=316445272][img]http://cloud-4.steampowered.com/ugc/548634682779299108/9B031C0E744DFBE7C5A3670E385EAD2F986564DC/268x268.resizedimage[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=316347255][img]http://cloud-4.steampowered.com/ugc/548634682774032870/244F58EF2763CDFD987A071FBE8BC40C7BCDC179/268x268.resizedimage[/img][/url]
SFm workshop uploads will follow soon, if you don´t want to wait, you can extract the addons, since they´re already sfm compatible, with eyecontrolelrs and valvebiped oriented skeleton.[/QUOTE]
The models should already be rigged actually
*Scrubbed*
[QUOTE=wraithcat;40167952]The models should already be rigged actually[/QUOTE]
I still need someone that can compile them.
*Scrubbed*
If you could get some pics of the model in 3DS Max that would be great, it'd help me to know if i got all of the textures etc.
Also, updated OP with download for the bar props from Mar-Sara. I will try to update downloads frequently.
[editline]5th April 2013[/editline]
[QUOTE=Sims_doc;40168405]
[B]
- Edit[/B] Oh, .M3 that's a new format. I found a plugin for blender. [url]http://code.google.com/p/blendm3/downloads/detail?name=blendm3-0.14.zip[/url][/QUOTE]
Is blender free?
*Scrubbed*
Good! Then i'll try to get some WiP pictures ASAP.
[editline]5th April 2013[/editline]
Updated with Lasarra.
[editline]5th April 2013[/editline]
Updated again with Stukov.
*Scrubbed*
Help is always appreciated, what's your STEAM?
*Scrubbed*
Nice, I hope you can get these rigged. Do you plan on grabbing anything else? Like the Hyperion crew and the rest of the Terran?
Indeed i am, the marines and stuff was ported a long time ago although the hyperion officers/servicemen where never ported. There's alot of props too that could be useful.
My main focus now is to get some WiP pictures in Blender to make more people interested.
[editline]5th April 2013[/editline]
Added Kate Lockwell and Donny Vermillion.
[editline]5th April 2013[/editline]
Added mercenary units.
Added Abathur.
[editline]5th April 2013[/editline]
Added lots of zerg from evolution chamber.
[T]http://imageshack.us/a/img442/8231/gmflatgrass0010y.jpg[/T]
That son of a...
[T]http://imageshack.us/a/img694/5747/31822773.jpg[/T][T]http://imageshack.us/a/img404/6035/inf1w.jpg[/T][T]http://imageshack.us/a/img97/7830/leviathanv.jpg[/T]
[QUOTE=Viper123_SWE;40169751]Added Abathur.
[editline]5th April 2013[/editline]
Added lots of zerg from evolution chamber.[/QUOTE]
Are you going to add All 3 kerrigan variants. (4 Counting Wol).
Kerrigan before infestation (when Narud shapeshifts to her)
Kerrigan after infestation (Wol)
Kerrigan human again
Kerrigan primal.
I'm planning on doing that, yes. Won't do much good though if noone compiles them.
Considering my shitty Ultralisk that doesn't work in Gmod, you better add one on the list.
Will do then.
[editline]5th April 2013[/editline]
Added Arcturus Mengsk, Zagara and Ultralisk.
[QUOTE=Civil;40170371]Are you going to add All 3 kerrigan variants. (4 Counting Wol).
Kerrigan before infestation (when Narud shapeshifts to her)
Kerrigan after infestation (Wol)
Kerrigan human again
Kerrigan primal.[/QUOTE]
Not entirely sure but I think wol infested kerigan is the same as primal to not entirely sure. The bw one is vastly diferent though. Though no model for that sadly.
The infested ones are pretty much the same, i won't be getting the nude version of Kerrigan (WoL ending.) though because i'm not Rastifan.
Added Tosh, Nova and two Kerrigan versions + Bonuses.
Out of curiosity, is the Alexei Stukov version provided here human or Zerg?
[editline]5th April 2013[/editline]
I can't get the damn M3 importer for 3DS Max working.
I am using 32-bit 3DSMax 2010, on 64-bit Windows 7. I downloaded the plugin from here: [url]http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/[/url]
I put the scripts and plugins in their respective locations, but when I run the scripts, nothing happens. I checked the plug-in manager, and it says the plug-in is not loaded. I try to load the plug-in manually, and it errors at me, saying it is not a valid %win32 application.
Regarding Stukov, he's both human and zerg. He got claws and stuff although he still walk, talk and act like a human and he also wear a uniform.
[QUOTE=Gmod4ever;40173349]Out of curiosity, is the Alexei Stukov version provided here human or Zerg?
[editline]5th April 2013[/editline]
I can't get the damn M3 importer for 3DS Max working.
I am using 32-bit 3DSMax 2010, on 64-bit Windows 7. I downloaded the plugin from here: [url]http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/[/url]
I put the scripts and plugins in their respective locations, but when I run the scripts, nothing happens. I checked the plug-in manager, and it says the plug-in is not loaded. I try to load the plug-in manually, and it errors at me, saying it is not a valid %win32 application.[/QUOTE]
Well, if I hear it right, you gotta load the script first, and hit the hammer icon besides the icons located on top right, then click the bar; Max Scripts and there's a selection bar that you can choose M3 Import/Export.
But I see you've already tried it.. nah, what the heck.
By the way, some models seems to be not possible to open in 3ds max. For instance, when I tried to import Korhal Defensive Satellite, that is mascot of SC I along with wraith, I saw a screen of script error and, yeah. So did happen.
I use Blender so I thought I'd try and see if could get these models to compile, but Blender won't let me enable the import script. Is anyone else able to get the import script working in Blender?
Yeah i tried with Blender too so that i could take some screenshots of the models, so far i've had no luck.
*Scrubbed*
[T]http://imageshack.us/a/img199/7827/err.jpg[/T]
This quite often happens when I try to some M3 file.
Not happen to all, but quite annoying this happens to Korhal satellite.
This guy.
[T]http://sc2.gameguyz.com/sites/default/files/images/20131703121339.jpg[/T]
Some parts of different models seems to be hidden to; Zurvans textures are nowhere to be found and Dahakas model seems to be hidden.
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