• Animations origin joint
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I've just decompiled original hl2 pistol using Cannon Fodder's MDL decompiler and then after some manipulations with reference (Pistol_reference.smd) i've compiled model. But it's is rotated 180 degrees. How can i fix it? I mean, how to rotate origin bone/joint (My english suck :D) on all animations? Or i need add new line to .qc file? I have found solution: Add into .qc file this line: [QUOTE]$origin 0 0 -0 90[/QUOTE]
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