• Help recompiling a v_model for Gmod
    4 replies, posted
Hey there guys I"v been trying to use the v_models from this mod here [url]http://css.gamebanana.com/skins/9328[/url] in Gmod unfortunatly ive been running into the unfortunate left handed problem that you typically run into when trying to use a compiled CSS model in Gmod and was wondering if there is anyone out there who would be kind enough to compile it for Gmod for me?
Have you tried SWEP.ViewModelFlip = True In the code for the weapon? Or perhaps setting it to false if it already exists, of course
[QUOTE=one free man;41817582]Have you tried SWEP.ViewModelFlip = True In the code for the weapon? Or perhaps setting it to false if it already exists, of course[/QUOTE] by in in the weapon code do you mean the mdl file? Edit: ah.. in the swep base
I mean in the .lua file for the weapon, the one that makes it do stuff Assuming you haven't gotten the model into Garrysmod without having a script file for it, though
[QUOTE=one free man;41817738]I mean in the .lua file for the weapon, the one that makes it do stuff Assuming you haven't gotten the model into Garrysmod without having a script file for it, though[/QUOTE] Ah yes editing that in the swep base worked, much appreciation
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