Hi,
I have a multiplayer segment for my mod which is being used predominately for testing models.
My gravity gun replacement (which is a hand-held vacuum cleaner) works fine in singleplayer, however an odd bug occurs in multiplayer involving random lines going across the screen when I move. I thought this could be due to poor rigging on my part, but it works fine in singleplayer. These lines (I think they are sprites of some sort) only appear in my view when moving, when standing still (and the model is playing the idle animation) it is fine.
Here are screenshots of the (somewhat crappy) model:
Here is the model in singleplayer
[t]http://cloud-2.steampowered.com/ugc/594759049987201406/451520B1BB793DA3992A652FE87561419AA0174D/[/t]
Here is the exact same model in multiplayer (picture was taken whilst I was moving)
[t]http://cloud-2.steampowered.com/ugc/594759049987234050/E6A6B3860925ACAB67BE53B2F6DFB2677268A93B/[/t]
Any help would be greatly appreciated.
And to clear it up, yes this is Car-Poral Keys, that mod which looks absolutely retarded on ModDB due to a crappy media release by the other developer...
Yeah. That media update sucked. The first one was was very informative whilst the second one said nothing.
Bump?
I think it's a sprite for the gravity gun cause it changes colour to white (from that pink/orange colour) when I pickup something with it or shoot it.
Was this model compiled using a QC file from a decompiled gravity gun?
If so, this is a pretty good way of keeping all the animations and events, but it'll likely keep a bunch of stuff you won't need anymore, namely some $attachment lines that put particles on the model
If there are any lines in the QC that start with $attachment, remove 'em, it doesn't look like you're using them anyways
[QUOTE=one free man;41866416]Was this model compiled using a QC file from a decompiled gravity gun?
If so, this is a pretty good way of keeping all the animations and events, but it'll likely keep a bunch of stuff you won't need anymore, namely some $attachment lines that put particles on the model
If there are any lines in the QC that start with $attachment, remove 'em, it doesn't look like you're using them anyways[/QUOTE]
It's based off the v_physcannon qc source file in sourcesdk_content and there are no $attachments.
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