• Collision Model
    1 replies, posted
Hi, im using blender for modelling and exporting to smd. My target game is GMod and the studiomdl is the one from SFM. I created a collision model from basic Shape´s, but when i compile it i always get wrong results. Before i exporting it to smd i merge everything together and run the command "Shade Smooth" in object mode on it. Blender File: [url]https://www.dropbox.com/s/o8tnvnvxhwi0hk2/help.blend?dl=1[/url] The collision part of my QC: $collisionmodel "eu_titan_physics_test.smd" { $mass 5000 $drag 0 $inertia 0 $concave } Blender: [IMG]http://fs5.directupload.net/images/170411/36jnkxhx.jpg[/IMG] [IMG]http://fs5.directupload.net/images/170411/y89u64ce.jpg[/IMG] Result in GMod: [IMG]http://fs5.directupload.net/images/170411/l6ubozkx.jpg[/IMG] [IMG]http://fs5.directupload.net/images/170411/a3mw8m52.jpg[/IMG] How to bring this to work? :frown:
well... less is more. [I]edit:[/I] stupid me thought. lesser is even better. [url]http://www.mediafire.com/file/44u26wqre3ujuby/helped2.blend[/url] down to 40 triangles. :v: just to point the errors. you'd have to join all of it and use the edit mode and select everything to smooth it. make sure you don't have concave polygons. there are a bunch on the bottom. you'd have to scale the whole bottom to 0. leveled. that's about it.
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