qc writing error (face flexes error? or something)
2 replies, posted
i'm using guistudiomdl and got some error..
line 21 is incomplete <- what does that mean? i really can't understand
and this is my qc..
[QUOTE]$cd "C:\Users\lsj\Desktop\modelling\usmc"
$modelname "USMC2.mdl"
$model "usmc2" "marine5.SMD"{
flexfile "blank.vta"{
flex "blank" frame 10
}
flexfile "smile.vta"{
flex "smile" frame 10
}
flexfile "blink.vta"{
flex "blink" frame 10
}
flexfile "l_blink.vta"{
flex "l_blink" frame 10
}
flexfile "r_blink.vta"{
flex "r_blink" frame 10
}
flexcontroller "phoneme" "blank" "range" 01
flexcontroller "phoneme" "smile" "range" 01
flexcontroller "phoneme" "blink" "range" 01
flexcontroller "phoneme" "l_blink" "range" 01
flexcontroller "phoneme" "r_blink" "range" 01
%blank = blank
%smile = smile
%blink = blink
%l_blink = blink_left
%r_blink = blink_right
}
$cdmaterials "models\player\vad36_bf3\"
$cdmaterials "models\marine1\"
$hboxset "default"
$surfaceprop "flesh"
$illumposition -3.336 -0.001 38.829
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd" {
$mass 90.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
$jointconstrain "valvebiped.bip01_l_thigh" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -55.00 90.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -110.00 120.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -12.00 145.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -55.00 35.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -90.00 55.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -110.00 125.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 145.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -55.00 35.00 0.00
$jointconstrain "valvebiped.bip01_r_toe0" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_toe0" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_toe0" z limit -46.00 46.00 0.00
$jointconstrain "valvebiped.bip01_spine2" x limit -70.00 70.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -65.00 95.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -115.00 150.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -135.00 135.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -140.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -150.00 115.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -135.00 135.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -140.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -70.00 70.00 0.00
$jointconstrain "valvebiped.bip01_head1" x limit -70.00 70.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -65.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -70.00 70.00 0.00
$jointconstrain "valvebiped.bip01_l_toe0" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_toe0" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_toe0" z limit -46.00 46.00 0.00
$animatedfriction 1.000 400.000 0.500 0.300 0.000
}
[/QUOTE]
It means just what it says, that line #21 is incomplete.
The "range" on flexcontrollers is two numbers - minimum and maximum, so 0 1. What you have is 01, without a space, so it's reading the line as incomplete. Just add the space between 0 and 1 on all of your flexcontroller lines and the error will be fixed.
Although, then you'll encounter an error "Rule for blink_left could not be found."
You have your rules, just beneath the flexcontrollers, referring to non-existent entities, "blink_left" and "blink_right", which are never referred to in your QC anywhere else, and will result in an error.
[code]
%l_blink = blink_left
%r_blink = blink_right
[/code]
These two lines should instead read as:
[code]
%l_blink = l_blink
%r_blink = r_blink
[/code]
[QUOTE=Squiddy;41820048]It means just what it says, that line #21 is incomplete.
The "range" on flexcontrollers is two numbers - minimum and maximum, so 0 1. What you have is 01, without a space, so it's reading the line as incomplete. Just add the space between 0 and 1 on all of your flexcontroller lines and the error will be fixed.
Although, then you'll encounter an error "Rule for blink_left could not be found."
You have your rules, just beneath the flexcontrollers, referring to non-existent entities, "blink_left" and "blink_right", which are never referred to in your QC anywhere else, and will result in an error.
[code]
%l_blink = blink_left
%r_blink = blink_right
[/code]
These two lines should instead read as:
[code]
%l_blink = l_blink
%r_blink = r_blink
[/code][/QUOTE]
Thanks man!
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