• Model Sources for Day Of Defeat Source?
    3 replies, posted
Anyone know where I'd be able to find them? Can't seem to find it in the Source SDK files. I want to try and recompile the animations so the aimlayers work on Gmod. As it stands putting the animations on the player doesn't aim up/down, although the head reflects the aim A second question would be if it's possible to only allow the waist up of an animation to play while the bottom remains unaffected. I know I could edit the smd file but I'd like to know if there'd be a way to do it while defining the sequence in the qc file.
Solved the second problem using some clever IKLocks, but I still need the sources to the day of defeat source animations
[URL="https://www.mediafire.com/?2rerbzpkiwj5i2i"]https://www.mediafire.com/?2rerbzpkiwj5i2i[/URL] Here you go, I got them for you. Had to decompile the .mdl "dod_player_shared.mdl" in dod/models/player. Cheers.
Thanks a lot my man, but if you used crowbar I believe the aimlayer files are split up incorrectly which leads to some errors when you recompile it
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