Okay so I'm trying to trying to convert a .png to a .vtf for use in a HUD for Garry's Mod. But i cant seem to convert it and have it maintain its quality, what i do to convert it is import it to VTFEdit and then "save as" (that's the only why i know how). So i was wandering how would i go about converting it and maintain its quality? Below are two images (blown up and normal size) and the .vmt code:
[code]
"UnlitGeneric"
{
"$basetexture" "file/path"
"$ignorez" "1"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$nolod" "1"
}
[/code]
Left is the one that comes with Garry's Mod middle is original and right is the one i tried to convert.
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[img]http://i.imgur.com/U57Wd.png[/img]
[img]http://i.imgur.com/myx4G.png[/img]
[/quote]
When you open the .png in VTFEdit, there should be a drop down box that says "Normal Format: DXT5" or something similar. Change both the Normal Format and Alpha Format to BGRA8888; it's larger, but maintains image quality.
Thanks for the help, it looks a bit better but it still has a white/transparent outline. Also i noticed when i exported the one that comes with Garry's Mod it has a black background when i open it with VTFEdit versus mine which has a white background. Not sure if that helps any but thought it was worth mentioning also here are my VTFEdit settings: [quote][img]http://i.imgur.com/Nyfe3.png[/img][/quote]
It may have something to do with your VMT options, but I can't say for sure. I'm completely unfamiliar with UnlitGeneric's options.
Well i would just like to say that i found a solution after experimenting with file types. I came across .dds and it it worked perfectly and produced and almost exact copy of the original (see below). If anyone is interested [url=http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop]here[/url] is the plugin for Photoshop 5.0 - CS5.
On the left is the original and the right is the converted .vmf
[quote]
[img]http://i.imgur.com/c8tF6.png[/img]
[/quote]
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