• GUI Studio Compiler
    2 replies, posted
im trying to compile Amanda from SAW , but every time i do i get this at the end :ERROR: c:\program files (x86)\steam\steamapps\SteamID\sourcesdk_content\hl2mp\modelsrc\Test.qc(38): - bad command } ERROR: Aborted Processing on 'Amanda.mdl' image: [img]http://img193.imageshack.us/img193/8098/fuckingbitcht.png[/img] not sure where this thread goes so i put it here as its about a model :D
Line 38 of the QC needs fixing. Post your QC and we can help.
all thats on line 38 is } removed it an recompiled and is this right: body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 0 bytes strip groups: 0 bytes stripsn¼w¬}Y@: 0 bytes verts: 0 bytes indices: 0 bytes bone changes: 8 bytes everything: 72 bytes theres no mesh an it wont load in model viewer any ideas? [editline]12:00PM[/editline] GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - [url]http://www.wunderboy.org/[/url] Created command line: "C:\Program Files (x86)\Steam\steamapps\steamid\sourcesdk\bin\source2007\bin\studiomdl.exe" -game "c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod" -nop4 -nox360 "C:\Program Files (x86)\Steam\steamapps\steamid\sourcesdk_content\hl2mp\modelsrc\Test.qc" all paths:c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod\;c:\program files (x86)\steam\steamapps\steamid\sourcesdk\bin\source2007\hl2\ qdir: "c:\program files (x86)\steam\steamapps\steamid\sourcesdk_content\hl2mp\modelsrc\" gamedir: "c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod\" g_path: "C:\Program Files (x86)\Steam\steamapps\steamid\sourcesdk_content\hl2mp\modelsrc\Test.qc" Building binary model files... Working on "Test.qc" SMD MODEL tony.smd SMD MODEL humans_sdk/Male//ragdoll.smd SMD MODEL humans_sdk/Male//ragdoll_pose.smd Collapsed 1 bones quatinterpbone "Bip01_R_Hip" unused quatinterpbone "Bip01_R_Pectoral" unused quatinterpbone "Bip01_R_Shoulder" unused quatinterpbone "Bip01_L_Trapezius" unused quatinterpbone "Bip01_R_Ulna" unused quatinterpbone "Bip01_R_Quadricep" unused quatinterpbone "Bip01_L_Quadricep" unused quatinterpbone "Bip01_L_Ulna" unused quatinterpbone "Bip01_R_Shin" unused quatinterpbone "Bip01_R_Wrist" unused quatinterpbone "Bip01_R_Ankle" unused quatinterpbone "Bip01_L_Sartorius" unused quatinterpbone "Bip01_L_Knee" unused quatinterpbone "Bip01_R_Sartorius" unused quatinterpbone "Bip01_L_Elbow" unused quatinterpbone "Bip01_R_Trapezius" unused quatinterpbone "Bip01_L_Latt" unused quatinterpbone "Bip01_L_Bicep" unused quatinterpbone "Bip01_L_Pectoral" unused quatinterpbone "Bip01_L_Wrist" unused quatinterpbone "Bip01_R_Bicep" unused quatinterpbone "Bip01_L_Shin" unused quatinterpbone "Bip01_R_Elbow" unused quatinterpbone "Bip01_L_Ankle" unused quatinterpbone "Bip01_R_Latt" unused quatintn¼w¬}Y@erpbone "Bip01_L_Shoulder" unused quatinterpbone "Bip01_R_Knee" unused quatinterpbone "Bip01_L_Hip" unused Processing jointed collision model ValveBiped.Bip01_Pelvis ( 52 verts, 1 convex elements) volume: 946.09 ValveBiped.Bip01_L_Thigh ( 52 verts, 1 convex elements) volume: 756.32 ValveBiped.Bip01_L_Calf ( 53 verts, 1 convex elements) volume: 368.80 ValveBiped.Bip01_L_Foot ( 30 verts, 1 convex elements) volume: 176.60 ValveBiped.Bip01_R_Thigh ( 52 verts, 1 convex elements) volume: 756.24 ValveBiped.Bip01_R_Calf ( 53 verts, 1 convex elements) volume: 367.72 ValveBiped.Bip01_R_Foot ( 30 verts, 1 convex elements) volume: 176.60 ValveBiped.Bip01_Spine2 ( 62 verts, 1 convex elements) volume: 1804.17 ValveBiped.Bip01_Head1 (115 verts, 1 convex elements) volume: 382.83 ValveBiped.Bip01_L_UpperArm ( 52 verts, 1 convex elements) volume: 254.82 ValveBiped.Bip01_L_Forearm ( 52 verts, 1 convex elements) volume: 130.74 ValveBiped.Bip01_L_Hand ( 38 verts, 1 convex elements) volume: 79.83 ValveBiped.Bip01_R_UpperArm ( 52 verts, 1 convex elements) volume: 258.75 ValveBiped.Bip01_R_Forearm ( 52 verts, 1 convex elements) volume: 130.09 ValveBiped.Bip01_R_Hand ( 39 verts, 1 convex elements) volume: 75.64 Collision model completed. --------------------- writing c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod\models/Amanda.mdl: bones 14536 bytes (56) animations 1672 bytes (1 anims) (101 frames) [0:03] sequences 440 bytes (1 seq) ik/pose 1028 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 76 bytes keyvalues 0 bytes bone transforms 7680 bytes Collision model volume 6665.25 in^3 collision 0 bytes total 27376 --------------------- writing c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod\models/Amanda.vvd: vertices 0 bytes (0 vertices) tangents 0 bytes (0 vertices) total 64 bytes --------------------- Generating optimized mesh "c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod\models/Amanda.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 0 bytes strip groups: 0 bytes strips: 0 bytes verts: 0 bytes indices: 0 bytes bone changes: 8 bytes everything: 72 bytes --------------------- Generating optimized mesh "c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod\models/Amanda.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 0 bytes strip groups: 0 bytes strips: 0 bytes verts: 0 bytes indices: 0 bytes bone changes: 8 bytes everything: 72 bytes --------------------- Generating optimized mesh "c:\program files (x86)\steam\steamapps\steamid\garrysmod\garrysmod\models/Amanda.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 0 bytes strip groups: 0 bytes stripn¼w¬}Y@s: 0 bytes verts: 0 bytes indices: 0 bytes bone changes: 8 bytes everything: 72 bytes Completed "Test.qc" this is the whole compile line any ideas why it isnt working
Sorry, you need to Log In to post a reply to this thread.