• My model is invisible
    1 replies, posted
I followed this tutorial almost to the letter: [url]http://www.northcapestudios.com/blog/?p=45[/url] This is my first model so It's just a very simple cube. In game and in-Editor the model is completely invisible except for this wierd thing. [url]http://i.imgur.com/cAApZ.png[/url] The model shows up on wire-frame and it collides in-game. [url]http://i.imgur.com/vATm4.png[/url] if I remove the vmt and vtf files it goes back to the checker-board texture, leading me to belive there's something wrong with the textures. qc file: [Code] $modelname "Testmodel/Tutorial_Maya_2011_to_Source" $scale 1 $surfaceprop "metal" $staticprop $cdmaterials models/ $body "Body" "Tutorial_Maya_2011_to_Source" $sequence idle "Tutorial_Maya_2011_to_Source_idle" loop fps 1 $collisionmodel "Tutorial_Maya_2011_to_Source_phy" { $mass 1 $concave } [/Code] vmt file: [Code] “VertexlitGeneric” { "$basetexture" "models/tutorial_cube_texture" "$model" 1 "$surfaceprop" "metal" } [/Code] I have been on Google for about an hour now looking for a solution. Several people have had the same problem but I could fond no definite solution to the problem. EDIT: Fuck it, I'm going to bed. I'll check back on this thread when I wake up.
Solved it, Hiyougami saved me :D the "" on VertexlitGeneric are wrong.
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