I followed this tutorial almost to the letter:
[url]http://www.northcapestudios.com/blog/?p=45[/url]
This is my first model so It's just a very simple cube.
In game and in-Editor the model is completely invisible except for this wierd thing.
[url]http://i.imgur.com/cAApZ.png[/url]
The model shows up on wire-frame and it collides in-game.
[url]http://i.imgur.com/vATm4.png[/url]
if I remove the vmt and vtf files it goes back to the checker-board texture, leading me to belive there's something wrong with the textures.
qc file:
[Code]
$modelname "Testmodel/Tutorial_Maya_2011_to_Source"
$scale 1
$surfaceprop "metal"
$staticprop
$cdmaterials models/
$body "Body" "Tutorial_Maya_2011_to_Source"
$sequence idle "Tutorial_Maya_2011_to_Source_idle" loop fps 1
$collisionmodel "Tutorial_Maya_2011_to_Source_phy"
{
$mass 1
$concave
}
[/Code]
vmt file:
[Code]
“VertexlitGeneric”
{
"$basetexture" "models/tutorial_cube_texture"
"$model" 1
"$surfaceprop" "metal"
}
[/Code]
I have been on Google for about an hour now looking for a solution. Several people have had the same problem but I could fond no definite solution to the problem.
EDIT:
Fuck it, I'm going to bed.
I'll check back on this thread when I wake up.
Solved it, Hiyougami saved me :D
the "" on VertexlitGeneric are wrong.
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