Hello there, I'm made Death trooper mod, but textures too dark. Bump and AO textures changed nothing. In 3Ds max I'm selected bump map and colussion level map. Did am I do something wrong?
[T]http://i.imgur.com/p9ihGFS.jpg[/T]
Body VMT for example:
[CODE]
"VertexLitGeneric"
{
$basetexture "models/survivors/death/t_imperial_deathtrooper_01_body_c_bdd13905c6b0d900"
$bumpmap "models\survivors\death\t_imperial_deathtrooper_01_body_n_315f37b594d6796e"
$AmbientOcclusion 1
$AmbientOcclColor "[.4 .4 .4]"
$AmbientOcclTexture "models/survivors/death/t_imperial_deathtrooper_01_body_c_AO"
}[/CODE]
Source doesn't support AO textures on VertexLitGeneric. Those AO Color and texture commands are for the EyeRefract shader.
[QUOTE=StealthC;52385958]Source doesn't support AO textures on VertexLitGeneric. Those AO Color and texture commands are for the EyeRefract shader.[/QUOTE]
Am I need to use $phong instead of this?
Yes, Phong is what you're missing in that VMT.
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