• L4D2 Shaders
    3 replies, posted
Hello there, I'm made Death trooper mod, but textures too dark. Bump and AO textures changed nothing. In 3Ds max I'm selected bump map and colussion level map. Did am I do something wrong? [T]http://i.imgur.com/p9ihGFS.jpg[/T] Body VMT for example: [CODE] "VertexLitGeneric" { $basetexture "models/survivors/death/t_imperial_deathtrooper_01_body_c_bdd13905c6b0d900" $bumpmap "models\survivors\death\t_imperial_deathtrooper_01_body_n_315f37b594d6796e" $AmbientOcclusion 1 $AmbientOcclColor "[.4 .4 .4]" $AmbientOcclTexture "models/survivors/death/t_imperial_deathtrooper_01_body_c_AO" }[/CODE]
Source doesn't support AO textures on VertexLitGeneric. Those AO Color and texture commands are for the EyeRefract shader.
[QUOTE=StealthC;52385958]Source doesn't support AO textures on VertexLitGeneric. Those AO Color and texture commands are for the EyeRefract shader.[/QUOTE] Am I need to use $phong instead of this?
Yes, Phong is what you're missing in that VMT.
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