• Hair breaks when compiled from Blender to SFM
    5 replies, posted
I was doing a port of this model to SFM, but the hair always breaks. The hair looks fine on Blender, but on SFM it looks like this: [IMG]https://i.imgur.com/JjkVWc8.png[/IMG] It's weird because everything else is fine, it's only this portion of the hair. What could be causing my problem?
Looks to me like there might be some backwards faces on the mesh.
[QUOTE=Katra804;52373395]Looks to me like there might be some backwards faces on the mesh.[/QUOTE] That's probably what it is, when I tried to make normals consistent inside, the whole hair turns invisible
[QUOTE=madruguinha;52373448]That's probably what it is, when I tried to make normals consistent inside, the whole hair turns invisible[/QUOTE] Try making them consistent then flipping them?
[QUOTE=IntenseBarney;52373487]Try making them consistent then flipping them?[/QUOTE] When I make them consistent, this happens: [IMG]https://i.imgur.com/7cPxQoR.png[/IMG] And when I flip, it looks like this: [IMG]https://i.imgur.com/HFQGgTl.png[/IMG]
I fixed it. All I had to do was scale up a little bit the back of the hair that was clipping through. It's weird because on Blender it didn't clip through, only when compiled to SFM that it breaks
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