• Need critique on Virtua Fighter style model
    2 replies, posted
Working on a fighting game in Unity, and I want to recreate early 90's style 3D graphics, with my benchmark being somewhere between Tekken and Virtua Fighter. Since I'm still working on character designs, I decided to try and make Kung Fu Man from MUGEN, to see if I can make a good transition from 2D sprites to a 3D model. Face expressions still need to be done, couldn't get that knocked out before work. But the model is largely where I want it, wanted to see if there was any critiques on making it better. [t]http://i.imgur.com/IICagOl.png[/t] Original sprite I based it on: [t]https://vignette4.wikia.nocookie.net/mugen/images/c/ca/KFM720idle.gif/revision/latest?cb=20141024113133[/t]
Could use a basic face of some kind, but otherwise its on point for the old VF-style look.
[QUOTE=MystressB;52195920]Could use a basic face of some kind, but otherwise its on point for the old VF-style look.[/QUOTE] Thanks! Wasn't sure if it was too high poly or something, glad you think it's fine as-is. The reason for no face is because I don't have a tablet, and trying to draw one with a mouse is it's own level of Hell. Not to mention the UV has multiple different expressions, and I wanted to see how it works in Unity before I put in any potentially wasted effort
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