Attempted to make make movable eyes and now they are invisible.
1 replies, posted
I recently attempted to make movable eyes on a playermodel using qc_eyes. I have tested the results inside of SFM but for some reason, the eyes appear invisible now.
I am slightly new to posable eyes in source so excuse me if I have said something stupid.
Image reference of what I'm experiencing.
[img]http://i.imgur.com/8hCAjdt.png[/img]
QC eye details:
[code]$ModelName "player/nikolai_bo3.mdl"
$Model "body" "nikolai.smd" {
eyeball righteye "ValveBiped.Bip01_Head1" -1.38 -67.68 -4.31 "eye_r" 1.00 4 gen_eye_blue 0.63
eyeball lefteye "ValveBiped.Bip01_Head1" 1.18 -67.72 -4.34 "eye_l" 1.00 -4 gen_eye_blue 0.63
flexcontroller eyes range -45 45 eyes_updown
flexcontroller eyes range -45 45 eyes_rightleft
mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
flexfile "nikolai.vta" {
defaultflex frame 0
flex "blink" frame 1
}
flexcontroller phoneme range 0 1 blink
%blink = blink
}[/code]
Eye VMTs.
[code]"EyeRefract"
{
"$Iris" "models/yolojoe/blackops3/ultimis/nikolai/gen_eye_blue"
"$Envmap" "env_cubemap"
"$EyeballRadius" "1.5"
"$AmbientOcclColor" "[1 1 1]"
"$Dilation" ".7"
"$ParallaxStrength" "0.1"
"$CorneaBumpStrength" "1"
"$Glossiness" "0"
"$halflambert" "1"
"$nodecal" "1"
"$RaytraceSphere" "1"
"$SphereTexkillCombo" "1"
"$ambientocclusion" "1"
}
[/code]
Could somebody help me spot what I have done wrong? Thanks.
Your eyeball coordinates are wrong. You have them as XZY, where Valve uses XYZ (Z axis up-down, not Y axis).
Flip your Y and Z coordinates around, and drop the Z sign. EG:
[code] eyeball righteye "ValveBiped.Bip01_Head1" -1.38 -67.68 -4.31 "eye_r" 1.00 4 gen_eye_blue 0.63
eyeball lefteye "ValveBiped.Bip01_Head1" 1.18 -67.72 -4.34 "eye_l" 1.00 -4 gen_eye_blue 0.63[/code]
becomes
[code] eyeball righteye "ValveBiped.Bip01_Head1" -1.38 -4.31 67.68 "eye_r" 1.00 4 gen_eye_blue 0.63
eyeball lefteye "ValveBiped.Bip01_Head1" 1.18 -4.34 67.72 "eye_l" 1.00 -4 gen_eye_blue 0.63[/code]
Unless, of course, your model spawns with the face in the ground. I am assuming you have them spawning upright, though.
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