• Help With a Model
    10 replies, posted
Hey Peeps Was wondering if any of you could help me, i'm making an axe for my game built on the source engine and for some reason the v_crowbar wont show up ingame although it shows up when i load it in HLMV the w_crowbar works fine as you can see here -> [url]http://www.youtube.com/user/ColloseusXReturns?feature=mhee#p/a/u/0/FON_hKGLe4s[/url] Any ideas? Thanks
What's in the QC for the viewmodel
$cd "C:\Users\Lee\Desktop\New folder\Crow\New folder" $modelname "Weapons/v_crowbar.mdl" $model "studio" "crowbar_reference.smd" $cdmaterials "models\Weapons\V_hand\" $cdmaterials "models\Weapons\V_crowbar\" $hboxset "default" $hbox 0 "ValveBiped.Bip01_Spine4" 0.000 0.000 -1.938 2.033 1.001 0.000 $hbox 0 "ValveBiped.Bip01_R_UpperArm" -1.763 -2.283 -2.700 11.693 4.552 3.363 $hbox 0 "ValveBiped.Bip01_R_Forearm" -1.958 -3.135 -2.804 11.482 2.550 3.047 $hbox 0 "ValveBiped.Bip01_R_Hand" 0.000 -3.141 -19.575 10.937 0.794 14.726 $hbox 0 "ValveBiped.HandControlRotR" 0.000 -1.935 -15.150 11.123 0.000 0.000 // Model uses material "crowbar_cyl.vmt" // Model uses material "v_hand_sheet.vmt" // Model uses material "head_uvw.vmt" $attachment "0" "ValveBiped.Tip" 0.00 -0.00 -0.00 rotate -0.00 -0.00 0.00 $surfaceprop "default" $illumposition 25.370 -8.644 -15.379 $sequence idle01 "idle01" loop ACT_VM_IDLE 1 fps 30.00 $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 $sequence misscenter1 "misscenter1" ACT_VM_MISSCENTER 1 fps 24.00 $sequence misscenter2 "misscenter2" ACT_VM_MISSCENTER 1 fps 24.00 $sequence hitcenter1 "hitcenter1" ACT_VM_HITCENTER 1 fps 30.00 $sequence hitcenter2 "hitcenter2" ACT_VM_HITCENTER 1 fps 30.00 $sequence hitcenter3 "hitcenter3" ACT_VM_HITCENTER 1 fps 30.00 $sequence hitkill1 "hitkill1" ACT_VM_HITKILL 1 fps 30.00 $sequence holster "holster" ACT_VM_HOLSTER 1 fps 30.00
Then I'm just going to guess you decompiled the crowbar model. Put $origin 0 0 0 -90 somewhere in there
[QUOTE=Game Zombie;31683081]Then I'm just going to guess you decompiled the crowbar model. Put $origin 0 0 0 -90 somewhere in there[/QUOTE] It's still invisible ingame, it's odd because it works fine in the HLMV :/
If you decompiled the original model, back up the qc and click "replace" in notepad, then replace "fps" with "snap rotate -90 fps" and click "replace all".
It's still invisible mate, i'll make a little video showing you what i did Here it is: [url]http://www.youtube.com/user/ColloseusXReturns?feature=mhee#p/a/u/0/ADe_3HRar8Q[/url] Thanks
$origin 0 0 68 You also don't need to decompile the HL2 models. All the SMDs and QCs are in sourcesdk_content\hl2\modelsrc\weapons
[QUOTE=Game Zombie;31695781]You also don't need to decompile the HL2 models. All the SMDs and QCs are in sourcesdk_content\hl2\modelsrc\weapons[/QUOTE] While youre at it, is there also muscle car from ep2 decompiled?
No. There is a buggy though
I have solved this now guys, Thanks for your support, you're all awesome! Basically i done a rotate 90 not -90 and set the $origin around until i liked the location :) Here is a video ingame [url]http://www.youtube.com/user/ColloseusXReturns?feature=mhee#p/a/u/0/wGz0J6DARXI[/url]
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