Hey Peeps
Was wondering if any of you could help me, i'm making an axe for my game built on the source engine and for some reason the v_crowbar wont show up ingame although it shows up when i load it in HLMV
the w_crowbar works fine as you can see here -> [url]http://www.youtube.com/user/ColloseusXReturns?feature=mhee#p/a/u/0/FON_hKGLe4s[/url]
Any ideas?
Thanks
Then I'm just going to guess you decompiled the crowbar model. Put $origin 0 0 0 -90 somewhere in there
[QUOTE=Game Zombie;31683081]Then I'm just going to guess you decompiled the crowbar model. Put $origin 0 0 0 -90 somewhere in there[/QUOTE]
It's still invisible ingame, it's odd because it works fine in the HLMV :/
If you decompiled the original model, back up the qc and click "replace" in notepad, then replace "fps" with "snap rotate -90 fps" and click "replace all".
It's still invisible mate, i'll make a little video showing you what i did
Here it is:
[url]http://www.youtube.com/user/ColloseusXReturns?feature=mhee#p/a/u/0/ADe_3HRar8Q[/url]
Thanks
$origin 0 0 68
You also don't need to decompile the HL2 models. All the SMDs and QCs are in sourcesdk_content\hl2\modelsrc\weapons
[QUOTE=Game Zombie;31695781]You also don't need to decompile the HL2 models. All the SMDs and QCs are in sourcesdk_content\hl2\modelsrc\weapons[/QUOTE]
While youre at it, is there also muscle car from ep2 decompiled?
No. There is a buggy though
I have solved this now guys, Thanks for your support, you're all awesome!
Basically i done a rotate 90 not -90 and set the $origin around until i liked the location :)
Here is a video ingame
[url]http://www.youtube.com/user/ColloseusXReturns?feature=mhee#p/a/u/0/wGz0J6DARXI[/url]
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