• Final fantasy 13
    15 replies, posted
Can anybody make the character lighting into a ragdoll from final fantasy 13? Here is the pic [IMG]http://animehistory.files.wordpress.com/2009/04/ffxiii-lightning_cg.png[/IMG]
This is a model from the Playstation 3 and the Xbox 360, unless someone can manage to get a hold of the released Japanese version from the PS3, it is very very doubtful that someone can grab it and put it in Garry's mod, though I would desire this model myself.
somebody already ripped this model from the ps3 using a debugger how they did i ain't a bloody clue I have a feeling though gmod would be not able to run it due to poly count.
[QUOTE=dsdxp;20376808]somebody already ripped this model from the ps3 using a debugger how they did i ain't a bloody clue I have a feeling though gmod would be not able to run it due to poly count.[/QUOTE] That is probably the CGI model, the in game model is a little less hi res.
Ya, that's pretty much like all games.
[QUOTE=m3m0d;20406843]That is probably the CGI model, the in game model is a little less hi res.[/QUOTE] not really cgi models can't be ripped from cutscenes because there not real time(pretty much all Final Fantasy games are like that) take into consideration its a ps3, poly count will be higher than that of a ps2, source engine etc due to hardware but since I don't have the model i can't tell ya.
[QUOTE=dsdxp;20411545]not really cgi models can't be ripped from cutscenes because there not real time(pretty much all Final Fantasy games are like that)[/QUOTE] No fucking shit.. He's asking for a model of her, not the CGI version of her.
Read the thread again even i KNOW that ¬_¬ all I was trying to do was explain that its not a damn cgi model and that its the actual in game model that has being ripped, believe me I know what i'm talking about.
Source can handle 999999999 poly models, the thing is that you can compile them.
[QUOTE=Santz;20414715]Source can handle 999999999 poly models, the thing is that you can compile them.[/QUOTE] Have fun with that one chap! No really, I pity whoever attempts this. Or applaud them for the amazing effort and time usage.
Id have to agree with getting Lightning put into source, it can take it. And ive learned something when it comes to anything, that there will alwas be someone who can do it. I exspected people to easly find out how to rip models from the ps3 and 360 games. it will never be limited to PC games. But i will definitly love to let lightning kick some ass in Gmod.
So can any one do it?????
Ew, FF13. Bad story, bad in-game experience, and not replayable.
I don't care about the game I just want the model!
This may help you: [url]http://forum.xentax.com/viewtopic.php?f=16&t=4069[/url]
I'm just a noob in this but think i got it, i have the tools to do it, but i don't have the x360 game lol i will buying one copy the next monday But you can try, fallow this steps: 1) Use the "Schtrom360Xtract." to unpack the files of your xbox360 FF13 game in you pc 2) Now you got several .bin files 3) Use "Noesis v1.31" to open the bin files and enjoy 4) If the noesis don't work use "quickbms" and the script in "xentax forum" to unpack the bin files, again use the Noesis to open and export the models Just use google to find the "tools"
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