• Compile error: Too many materials used, max 32?
    12 replies, posted
--Compile error: Too many materials used, max 32? This error can be circumvented and add more than 32 bodygroups or is it impossible?
Cra0kalos compiler. [url]https://facepunch.com/showthread.php?t=1537358[/url] It should be here.
[QUOTE=Portugalotaku;52364019]Cra0kalos compiler. [url]https://facepunch.com/showthread.php?t=1537358[/url] It should be here.[/QUOTE] Will it work with Gmod?
It should.
[QUOTE=Portugalotaku;52366300]It should.[/QUOTE] Thanks a lot!
[QUOTE=Portugalotaku;52366300]It should.[/QUOTE]doesn't for me. doesn't work with anything. it simply starts compiling and then immediately finishes. the model that i compiled, when loaded in HLMV, is unchanged from its previous version.
It does work in Gmod, but only for models that do not have flexes. Apparently adding flexes then compiling with crao's compiler (or the SFM compiler) gives the model a TRI_STRIP_something_or_other flag that will crash Gmod, so it doesn't load.
Try cutting some materials or use the Cra0kalo's compiler instead,I prefer the former due to that compiler have never worked for me in compiling the models with flexes.
Cra0kalos is better just for stuff like WarGaming models that have stupid amounts of textures.
WARNING: Reference Count for Material ___error (1) != 0 Any models, I'm trying compile.
[QUOTE=McNewYork2;52367452]WARNING: Reference Count for Material ___error (1) != 0 Any models, I'm trying compile.[/QUOTE] I see that really often too, but even then model compile itself correctly and is operational in both SFM and GMod.
[QUOTE=Jacob_LHh3;52367506]I see that really often too, but even then model compile itself correctly and is operational in both SFM and GMod.[/QUOTE] My model became invisible :D
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