• Model Checksum Errors
    3 replies, posted
This error gets spammed in console when the weapon is equipped: [CODE]Error Vertex File for 'tg\weaponsbetav1\SVU\View_Model\v_tg_snip_svu.mdl' checksum 1344962078 should be 1610598781 [/CODE] Here's the beginning of the .qc: [CODE]$cd "H:\Decompiled Models\SVU\View" $modelname "tg\weaponsbetav1\SVU\View_Model\v_tg_snip_svu.mdl" $model "studio" "SVU.smd" $model "hands" "hands_reference.smd" $cdmaterials "tg\weaponsbetav1\SVU\View_Model\" $cdmaterials "models\weapons\v_models\hands\" $hboxset "default" // Model uses material "svu_diffuse.vmt" // Model uses material "pso_diffuse.vmt" // Model uses material "acog_lens.vmt" // Model uses material "v_hands.vmt" // Model uses material "t_phoenix.vmt" $attachment "1" "Muzzle" 0.00 0.00 1000000000.00 rotate -0.00 0.00 0.00 $attachment "2" "Eject" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 $surfaceprop "default" $illumposition -3.306 12.434 -7.268[/CODE] If you want the rest of the .qc or anything else let me know. I just want to know what the error means, and if possible, how to fix it. Thanks
I'm at a halt until I figure this out, anyone have any ideas?
Well, your QC is extremely messy, but that shouldn't affect anything. You may be using a .vtx file from an older compile. Delete the model files and compile it again.
try reexporting your .SMD
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