• Help? Idle animation on item (TF2)
    5 replies, posted
Hi, i'm currently modeling a wind-up item for the engineer in TF2. But I'm stuck on certain subject. My custom model won't play it's idle animation. (First opened the engineer.mdl, then opened the item as weapon) [IMG]http://farm6.staticflickr.com/5464/10053874093_fdb21e1397_o.png[/IMG] If I open the item as a model, the animation plays correctly.... [IMG]http://farm6.staticflickr.com/5350/10053776565_0c1348ed77_o.png[/IMG] What is going on? Can't understand what i'm doing wrong? Here's the QC: $cd "D:\Desktop\the goon\goon\comp" $modelname "player\items\engineer\wind_up.mdl" $model "Body" "wind_up3.smd" $cdmaterials "" $cdmaterials "models\player\items\engineer\" $texturegroup skinfamilies { { "wind_up_red.vmt" } { "wind_up_blue.vmt" } } $hboxset "default" $hbox 0 "bip_spine_2" -2.50 -2.50 -2.50 2.50 2.50 2.50 $hbox 0 "Root_turn" -2.50 0.00 -9.00 2.50 16.00 9.00 $surfaceprop "metal" $illumposition -0.130 -0.140 -1.909 $sequence idle "idle" loop fps 29.00
Better make it jiggleboned.
[QUOTE=Garfield.;42378928]Better make it jiggleboned.[/QUOTE] That's not what i'm really looking for...
[QUOTE='[Brn];42378996']That's not what i'm really looking for...[/QUOTE] But that's what you prolly need.
[QUOTE=Garfield.;42379057]But that's what you prolly need.[/QUOTE] Jiggle will cause your model to be a dynamic spring-damper system. That's not what I need. It will cause your model to be dynamic. Mine is rigged...
FOUND IT! Need to add autoplay as extra command "$sequence idle "turn.smd" fps 15.00 autoplay"
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