I wanted to replace Fast Zombie's model with L4D2 Hunter so I did,I recompiled the qc at first deleting Hunter's $includemodel and setting all the sequences to be Fast Zombie's ones,they worked but not correctly,the npc could only attack and turn but not run,walk or jump.So then I reverted the sequences to Hunter's normal ones,did $IncludeModel with Hunter's animations and fast zombie's animations,they work great but the model is facing up and his head is turned exactly backwards.Why is this happening?Also,hopefully,I posted in the right place,thanks for your time.
I guess nobody knows? :mystery:
Sorry, you need to Log In to post a reply to this thread.