[B]Hello there.[/B] I had enough trying to figure it out myself so here is all the information:
Collision model shows fine in hammers model-preiview but does not work in the hammer camera view or ingame:
[t]http://i.imgur.com/C8lNFtY.png[/t]
The collision model moves correctly with the mesh in the model preview but just doesnt move ingame and in the hammer camera preview.
Here is my .qc :
[CODE]$modelname "KingPommes\emperors_tower\elevator_door\elevator_door.mdl"
$model "Body" "elevator_door_ref.smd"
$cdmaterials "models\KingPommes\emperors_tower\elevator\"
$surfaceprop "metal"
$sequence "idle" "elevator_door_idle.smd" fps 1 loop
$sequence "open" "elevator_door_open.smd" fps 30
$sequence "close" "elevator_door_close.smd" fps 30
$collisionjoints "elevator_door_phys.smd"
{
$Mass 100
$concaveperjoint
}[/CODE]
And a download link if anyone wants to take a closer look (materials not included):
[url]https://drive.google.com/open?id=0B47HjQv-pdk4X3g1NGtIc0haRVk[/url]
Im using Blender 2.78
anyone?
How did you create collision model?
From screenshots it looks like you placed 7 boxes over prop to make collision model but did you attach them to bone?
As far as I remember (it's been years since I've done it):
You want to:
1) Create prop.
2) Attach it to a bone.
3) Create collision model.
4) Attach all segments of collision model to a bone.
5) Compile.
[QUOTE=arleitiss;52259085]How did you create collision model?
From screenshots it looks like you placed 7 boxes over prop to make collision model but did you attach them to bone?
As far as I remember (it's been years since I've done it):
You want to:
1) Create prop.
2) Attach it to a bone.
3) Create collision model.
4) Attach all segments of collision model to a bone.
5) Compile.[/QUOTE]
Thanks for the reply! I did all this exactly as you mentioned but sadly at some point in that progress sobering went wrong. From just this post is pretty much impossible to see where the issue is but I'm hoping someone has encountered a similar problem or is willing to spend the time looking at the model I uploaded.
[QUOTE=KingPommes;52260108]Thanks for the reply! I did all this exactly as you mentioned but sadly at some point in that progress sobering went wrong. From just this post is pretty much impossible to see where the issue is but I'm hoping someone has encountered a similar problem or is willing to spend the time looking at the model I uploaded.[/QUOTE]
Not sure, I dont have any 3D software installed anymore to check, but I made a tutorial a while ago how to make collision models, not sure if that's of any use.
[url]https://facepunch.com/showthread.php?t=1447038[/url]
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