• How can I fix this ultra shiny texture?
    8 replies, posted
[img]http://www.zilefile.com/files/11429_m7vcf/bp_070018.jpg[/img] We do not want that texture that shiny. Any ideas?
Where is the closest env_cubemap entity to those surfaces?
You need to either: Add a specular map to the alpha layer of the normal map and add a $normalmapalphaenvmapmask parameter to the vmt: http://developer.valvesoftware.com/wiki/$envmapmask or: Add an $envmaptint parameter to the vmt to scale the strength of the reflections, like this: "$envmaptint" "[ 0.1 0.1 0.1 ]" (0.1 means 10% of totally reflective) I would recommend going with the latter one if it doesn't matter where the texture shines, since it doesn't require an additional texture map.
Is that portal or gmod? portal maps crash my gmod
[QUOTE=what.avi;22449167]Is that portal or gmod? portal maps crash my gmod[/QUOTE] Why does it matter?
We didn't remove the cube map or change the lighting, but we dropped the normal map and replaced it with a height map: [img]http://www.zilefile.com/files/11447_trstp/bp_070020.jpg[/img] Worked perfectly.
That looks sexy, could use some lights in the hallway though.
[QUOTE=BANNED USER;22540527]That looks sexy, could use some lights in the hallway though.[/QUOTE] Well it was an early version of the map. The near-final version is almost done.
Looks as if you exited a testing zoo.
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