• Problem compiling models with body groups
    3 replies, posted
[B]First of all[/B], I'm very sorry if this is not the right section for this kind of thread, but i don't know where else to post it. Hello every body. I am a Steam user. i know how to make simple custom models. but a while ago i decided to make models with body groups. So i made a research First method i found at Valve Developer Community website. [URL="https://developer.valvesoftware.com/wiki/$bodygroup"]https://developer.valvesoftware.com/wiki/$bodygroup[/URL] it implies using $Bodygroup command to specify bodygroups Second method i got from one of Coverop's models. t implies using multiple "$model" commands for the bodygroups So i went a head and created a model [IMG]http://i.minus.com/jb1JuL1BJljQns.png[/IMG] Next i rigged it [IMG]http://i.minus.com/jOHbTgxWYMACN.png[/IMG] And after that. i added two objects witch i wanted to bodygroup [IMG]http://i.minus.com/jNL58jeUdCoIP.png[/IMG] Finally. i parented those two objects to the same skeleton the main body uses Now after exporting them as SMDs and compiling them. it just doesn't work. When i compile using a QC with $Bodygroup. i get this problem [IMG]http://i.minus.com/jbf5Py89tUIBbN.jpg[/IMG] The Bodygrouped parts are located down the wooden guy's pelvic. WRONG!! it's supposed to be on his shoulders. Another problem is that i can't right click it when i hover my mouse over it and use the Bodygroup tool Garry implemented in the Right-Click menu. WITCH IS ANNOYING!!!! Please anybody. if you know how to solve this problem then give me a word Thanks in advance [B]EDIT[/B] Here's the QC i used: [B]$modelname "Props_sdk\BodyGroup2.mdl" $model "body" "mainbody.smd" $bodygroup wood { studio "part1.smd" studio "part2.smd" blank } $cdmaterials "models\Props_sdk" $hboxset "default" // Model uses material "hammer.vmt" // Model uses material "bread.vmt" // Model uses material "steel.vmt" $surfaceprop "default" $illumposition 0.000 4.762 0.018 $sequence idle "idle" fps 30.00 $collisionmodel "cube.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/B]
It might be helpful if you post the QC you're using, in case the issue lies in there.
[QUOTE=Dragon52225;42421770]It might be helpful if you post the QC you're using, in case the issue lies in there.[/QUOTE] Yeah, sorry. i just added it
Hiho! The qc looks fine for me. I would change some things (because it is a prop) but it's ok. It looks like for me, that you did something wrong in your 3D-program, in rigging or by exporting the smd's. But i don't know what, because i didnt know your program. :/
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