[B]First of all[/B], I'm very sorry if this is not the right section for this kind of thread, but i don't know where else to post it.
Hello every body. I am a Steam user. i know how to make simple custom models. but a while ago i decided to make models with body groups.
So i made a research
First method i found at Valve Developer Community website. [URL="https://developer.valvesoftware.com/wiki/$bodygroup"]https://developer.valvesoftware.com/wiki/$bodygroup[/URL] it implies using $Bodygroup command to specify bodygroups
Second method i got from one of Coverop's models. t implies using multiple "$model" commands for the bodygroups
So i went a head and created a model
[IMG]http://i.minus.com/jb1JuL1BJljQns.png[/IMG]
Next i rigged it
[IMG]http://i.minus.com/jOHbTgxWYMACN.png[/IMG]
And after that. i added two objects witch i wanted to bodygroup
[IMG]http://i.minus.com/jNL58jeUdCoIP.png[/IMG]
Finally. i parented those two objects to the same skeleton the main body uses
Now after exporting them as SMDs and compiling them. it just doesn't work.
When i compile using a QC with $Bodygroup.
i get this problem
[IMG]http://i.minus.com/jbf5Py89tUIBbN.jpg[/IMG]
The Bodygrouped parts are located down the wooden guy's pelvic. WRONG!! it's supposed to be on his shoulders.
Another problem is that i can't right click it when i hover my mouse over it and use the Bodygroup tool Garry implemented in the Right-Click menu. WITCH IS ANNOYING!!!!
Please anybody. if you know how to solve this problem then give me a word
Thanks in advance
[B]EDIT[/B]
Here's the QC i used:
[B]$modelname "Props_sdk\BodyGroup2.mdl"
$model "body" "mainbody.smd"
$bodygroup wood
{
studio "part1.smd"
studio "part2.smd"
blank
}
$cdmaterials "models\Props_sdk"
$hboxset "default"
// Model uses material "hammer.vmt"
// Model uses material "bread.vmt"
// Model uses material "steel.vmt"
$surfaceprop "default"
$illumposition 0.000 4.762 0.018
$sequence idle "idle" fps 30.00
$collisionmodel "cube.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/B]
It might be helpful if you post the QC you're using, in case the issue lies in there.
[QUOTE=Dragon52225;42421770]It might be helpful if you post the QC you're using, in case the issue lies in there.[/QUOTE]
Yeah, sorry. i just added it
Hiho!
The qc looks fine for me. I would change some things (because it is a prop) but it's ok.
It looks like for me, that you did something wrong in your 3D-program, in rigging or by exporting the smd's.
But i don't know what, because i didnt know your program. :/
Sorry, you need to Log In to post a reply to this thread.