• Killing Floor 2 - Pre-Early Access Models
    188 replies, posted
[b]Format:[/b] PSK [b]Bones:[/b] YES [b]Includes the zeds, players and weapons[/b] [t]http://puu.sh/h8trG/0c6b4a184b.jpg[/t][t]http://puu.sh/h8tu4/255730b828.jpg[/t][t]http://puu.sh/h8tuM/4b7a176bdb.jpg[/t][t]http://puu.sh/h8tvc/699e8647b4.jpg[/t][t]http://puu.sh/h8tvM/23ce90adf4.jpg[/t][t]http://puu.sh/h8twN/a9d131fa3d.jpg[/t][t]http://puu.sh/h8txD/84b292602f.jpg[/t][t]http://puu.sh/h8tys/c39909b161.jpg[/t][t]http://puu.sh/h8tyV/152fd082a9.jpg[/t][t]http://puu.sh/h8tzo/a503fb0ba6.jpg[/t] [url=https://mega.co.nz/#F!HcA0mYCS!t5RS56qqfcj1kkMwDULaEQ]Link! (never used mega, so hope it works)[/url]
That was quick.
Swift as always, nice work Zurf3r.
oh nice! wanted to mess around with skully and foster. Thank you! [editline]10th April 2015[/editline] i have a question: to play early access version i need to pre order game or what?
[QUOTE=Pechenko_121;47495165]oh nice! wanted to mess around with skully and foster. Thank you! [editline]10th April 2015[/editline] i have a question: to play early access version i need to pre order game or what?[/QUOTE] stress test key from dev or other sources
[QUOTE=zurf3r;47495229]stress test key from dev or other sources[/QUOTE] oh ok then i have to wait until game will be out. Thank you!
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Thank you! Gonna mess with them :)
If I had KF2 I would have done it myself, but, if someone else wanted to do it then by all means, go ahead.
[IMG]https://pp.vk.me/c622419/v622419276/29f19/-G8ppRcN2HQ.jpg[/IMG] other characters will be done soon
Currently working on some Gmod ragdolls. I was going to put them on Valve.Biped rigs and try to make them compatible with hl2 animations all while keep the proportions intact
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[QUOTE=TFA;47508242]I've got Ana pretty much finished. Got her working with proportions, animations, and procedural bones. I found she matched well to Alyx's skeleton. I'm just gonna put some FACS on her and release at some point tonight or tommorow. Oh, and welcome to FP, splinks![/QUOTE] Thanks mate. I'll try not to age myself to hard with my lack of FP experience ^^ Also if you want I could help with shaders and material separation.
[IMG]https://pp.vk.me/c622419/v622419276/2a3a8/MgspUFW_s8c.jpg[/IMG] 2 more done. Maybe all characters we made will have faceflexes
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[QUOTE=TFA;47511481]Thanks, but I think I've got it covered, with the exception of the specmap. As far as I can tell, the specmap itself is in the alpha channel and the exponent map is in the RGB, since the inside of the mouth should be more shiny than your forehead. However, I just want to confirm if you have similar findings or not.[/QUOTE] At the moment I have a template about half ready for the player models. Writing the Qc for the bonecollapsing. Essicailly what this template will do is autodo the skeleton to Valve.Biped structure while keeping intach the original rigging and bones. This way we can easily put in any new character straight into the template and it would be ready to go. Also with this method the rig will be compatible with not only hl2 rigs but also L4D2 rigs(asides from rotating the thumbs 180degrees manually)
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Quick question, is there any good props in Killing floor 2 to use for scenebuilds?
FYI, I released Scully yesterday for L4D2: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=423354818[/url] The others are nearly done and they need only small fixups.
[QUOTE=Deathtrooper2;47511675]Quick question, is there any good props in Killing floor 2 to use for scenebuilds?[/QUOTE] Yup, but the exporter doesnt like staticmeshes atm
Are the textures as bad as all these Source ports of the players are making them look?
[QUOTE=Luxuria;47512003]Are the textures as bad as all these Source ports of the players are making them look?[/QUOTE] I think it might be something that either is or isn't being done with the textures prior to getting them into Source, they actually look better in the Unreal 3 engine. Although it's not the best example, this should at least tell you what most of the models are like in terms of quality when seen in their native engine. Pardon the thumbnail on the video, this guy has a habit of doing random shit like that: [video=youtube;P7ExdXrBI0o]http://www.youtube.com/watch?v=P7ExdXrBI0o[/video] Personally, I think they look better in the Unreal 3 engine, so I'm pretty sure something is/isn't being done to the textures to make them a bit more fitting for the Source engine.
I mean I was looking at a pack of Zeds released for SFM and they looked significantly better than what's been released on the gmod workshop.
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Holy shit, be awesome if porting stuff from all games were as quick as Killing floor 2
All games don't have an engine as accessible as Unreal.
[QUOTE=Luxuria;47512111]I mean I was looking at a pack of Zeds released for SFM and they looked significantly better than what's been released on the gmod workshop.[/QUOTE] the gmod versions are just playermodel shit and for some reason it's hard to see playermodels that look graphically good, no offense to people that do playermodels but Im -personally- sick of them honestly
[QUOTE=TFA;47511673]That sounds really awesome. Much more painfree than what I did, which involved rerigging the spine, renaming a bunch of stuff, and then using the proportions method to keep her arm length intact. Have you taken a look at the _S textures yet?[/QUOTE] Ya I took a look at the S textures. they look good. I noticed the clot's should be useable for a phong alpha and a phong exponent. I'll try to have some of the characters working to show. I was planning on making a megapack for gmod and perhaps have someone that loves to do faceflexes jump in to help.
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