• Bodygroups overlapping?
    3 replies, posted
Alright so I ported a snow globe from Fallout New Vegas and instead of having like 5 separate models I just made all the snow globes bodygroups. There is one issue though, it appears each bodygroup when selected will be merged with the first group, I'm trying to figure out how to prevent this but I can't seem to Picture [url=http://uppix.net/6/5/4/45bc48709e0aa0dd695f6efcb685e.html][img]http://uppix.net/6/5/4/45bc48709e0aa0dd695f6efcb685e.png[/img][/url] My QC [code] $cd "C:\Program Files (x86)\Autodesk\3dsMax8\meshes\snowglobe" $modelname "Fallout New Vegas\Snowglobe.mdl" $model "Globe" "snowglobe_Ref.smd" $bodygroup Snowglobe { studio "mormon.smd" studio "goodsprings.smd" studio "charleston.smd" studio "Dam.smd" studio "Nellis.smd" studio "Test_Site.smd" studio "Strip.smd" } $cdmaterials "models\Jason278\Fallout New Vegas" $hboxset "default" $hbox 0 "static_prop" -5.202 -3.482 -0.681 5.780 7.683 0.622 $surfaceprop "plastic" $illumposition 0.289 2.101 -0.029 $sequence idle "snowglobe_ref.smd" loop fps 15.00 $collisionmodel "snowglobe_Ref.smd" { $concave $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code]
Have the reference be an empty model? I assume the snowglobe_ref has the mormom parts in it.
[QUOTE=wraithcat;31657627]Have the reference be an empty model? I assume the snowglobe_ref has the mormom parts in it.[/QUOTE] Stupid me, that was causing it Thanks
I think you can actually dispense with $model (you should be using $body anyway) entirely and just have the $bodygroup.
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