• ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) with flexes.
    4 replies, posted
Hello, so, what I'm trying to do is add a flex to a pre-existing model, but no matter what studiomdl I choose, it returns with the same error. [CODE]Compiling ".\oildrum001.qc" ... qdir: "c:\users\[Name censored]\desktop\modding\modelling\decompiled 0.36\" gamedir: "C:\Program Files (x86)\Steam\steamapps\steamapps\common\Half-Life 2\hl2\" g_path: "oildrum001.qc" Building binary model files... Working on "oildrum001.qc" SMD MODEL oildrum001_reference.smd SMD MODEL oildrum001_reference_lod1.smd SMD MODEL oildrum001_anims\idle.smd SMD MODEL oildrum001_physics.smd VTA MODEL oildrum001_reference.vta ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'props_c17\oildrum001.mdl' ... Compiling ".\oildrum001.qc" finished. Check above for any errors.[/CODE] Here's the QC: [CODE]$ModelName "props_c17\oildrum001.mdl" $StaticProp $BodyGroup "Body" { studio "oildrum001_reference.smd" } $SurfaceProp "metal_barrel" $Contents "solid" $CDMaterials "models\props_c17\" $TextureGroup "skinfamilies" { { "Oil_Drum001a" } { "Oil_Drum001c" } { "Oil_Drum001d" } { "Oil_Drum001e" } { "Oil_Drum001f" } { "Oil_Drum001g" } } $CBox 0 0 0 0 0 0 $BBox -14.5 -14.5 -0.281 14.5 14.5 45.281 $Sequence "idle" { "oildrum001_anims\idle.smd" fadein 0.2 fadeout 0.2 fps 5 loop } $CollisionModel "oildrum001_physics.smd" { $mass 30 $inertia 1 $damping 0 $rotdamping 0 $rootbone " " $concave } $model flextest "oildrum001_reference.smd" { flexfile "oildrum001_reference.vta" { // source of vertex animations defaultflex frame 0 // relaxed position flex "deform1" frame 1 flex "deform2" frame 2 } flexcontroller phoneme range 0 1 deform1 flexcontroller phoneme range 0 1 deform2 // defines controllers that will appear in Faceposer etc. %deform1 = deform1 %deform2 = deform2 } $KeyValues { prop_data { "base" "Metal.Medium" } }[/CODE] Could someone help me with this? The .vta is 56 KBs.
The cause of the 'EXCEPTION_ACCESS_VIOLATION' could be varied,It's possible that one or more of your files were corrupt,or the model reach the limit that preseted by studiomdl,and even more possible causes that I don't know. Provide us more information please?Such as uploading your source files.
[QUOTE=Loyalists;52515842]The cause of the 'EXCEPTION_ACCESS_VIOLATION' could be varied,It's possible that one or more of your files were corrupt,or the model reach the limit that preseted by studiomdl,and even more possible causes that I don't know. Provide us more information please?Such as uploading your source files.[/QUOTE] It can't be the limit because it's the same barrel model as seen in Half-Life 2.
Here I fixed up the QC for you: [code] $ModelName "props_c17\oildrum001.mdl" $model flextest "oildrum001_reference.smd" { flexfile "oildrum001_reference.vta" { // source of vertex animations defaultflex frame 0 // relaxed position flex "deform1" frame 1 flex "deform2" frame 2 } flexcontroller phoneme range 0 1 deform1 flexcontroller phoneme range 0 1 deform2 // defines controllers that will appear in Faceposer etc. %deform1 = deform1 %deform2 = deform2 } $SurfaceProp "metal_barrel" $Contents "solid" $CDMaterials "models\props_c17\" $TextureGroup "skinfamilies" { { "Oil_Drum001a" } { "Oil_Drum001c" } { "Oil_Drum001d" } { "Oil_Drum001e" } { "Oil_Drum001f" } { "Oil_Drum001g" } } $CBox 0 0 0 0 0 0 $BBox -14.5 -14.5 -0.281 14.5 14.5 45.281 $Sequence "idle" { "oildrum001_anims\idle.smd" fadein 0.2 fadeout 0.2 fps 5 loop } $CollisionModel "oildrum001_physics.smd" { $mass 30 $inertia 1 $damping 0 $rotdamping 0 $concave } $KeyValues { prop_data { "base" "Metal.Medium" } } [/code] I removed the $Staticprop line, removed the $Bodygroup lines, removed $rootbone " " from the $Collisionmodel line, and placed the $model and flex lines at the top just under $modelname. $Staticprop and $Bodygroup conflict with flexes, $rootbone with no name can cause some errors, and $model and flexes need to be placed at the top of the QC under $modelname.
[QUOTE=ficool2;52518992]Here I fixed up the QC for you: [code] $ModelName "props_c17\oildrum001.mdl" $model flextest "oildrum001_reference.smd" { flexfile "oildrum001_reference.vta" { // source of vertex animations defaultflex frame 0 // relaxed position flex "deform1" frame 1 flex "deform2" frame 2 } flexcontroller phoneme range 0 1 deform1 flexcontroller phoneme range 0 1 deform2 // defines controllers that will appear in Faceposer etc. %deform1 = deform1 %deform2 = deform2 } $SurfaceProp "metal_barrel" $Contents "solid" $CDMaterials "models\props_c17\" $TextureGroup "skinfamilies" { { "Oil_Drum001a" } { "Oil_Drum001c" } { "Oil_Drum001d" } { "Oil_Drum001e" } { "Oil_Drum001f" } { "Oil_Drum001g" } } $CBox 0 0 0 0 0 0 $BBox -14.5 -14.5 -0.281 14.5 14.5 45.281 $Sequence "idle" { "oildrum001_anims\idle.smd" fadein 0.2 fadeout 0.2 fps 5 loop } $CollisionModel "oildrum001_physics.smd" { $mass 30 $inertia 1 $damping 0 $rotdamping 0 $concave } $KeyValues { prop_data { "base" "Metal.Medium" } } [/code] I removed the $Staticprop line, removed the $Bodygroup lines, removed $rootbone " " from the $Collisionmodel line, and placed the $model and flex lines at the top just under $modelname. $Staticprop and $Bodygroup conflict with flexes, $rootbone with no name can cause some errors, and $model and flexes need to be placed at the top of the QC under $modelname.[/QUOTE] Thank you so much, I'll test it now. It works!
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