I cannot no matter how hard I try figure out how to make complex collision models ($concave and that stuff). It's always going '1 convex part only' and I cannot ever get it to work. I worked with shade smooth, vertex groups, this, that, nothing
I'm literally getting sick from this bs and need some help before I throw my computer out the window in utter rage
I had some similar problems with complex collision models, but I figured it out with this link : [URL]https://developer.valvesoftware.com/wiki/Modeling_props_with_Blender#Complex_collision_models[/URL]
So basically, you separate the collision model parts you wish to act as collisions, smoothshade them individually (in separate objects),
and finally, joining them together (Object mode, select multiple objects, CTRL+J) and exporting it as .SMD.
There's a .qc code inside the link, which you can use to test out the complex collision you just made.
I hope this helped!
[B]edit[/B]
In 3ds Max, you use smoothing groups to separate the collision models to make out more complex model, but Blender doesn't use smoothing groups,
so separating them is a workaround for smoothing groups for creating a complex collision model.
I tried that, but in blender 2.66, I can't seem to find this shading. Or are you using 2.66 as well and I'm just blind?
[QUOTE=stevieboy753;42583551]I tried that, but in blender 2.66, I can't seem to find this shading. Or are you using 2.66 as well and I'm just blind?[/QUOTE]
I'm using 2.65 myself.
You can find the Smoothshading from the toolbar from the left
[IMG]http://puu.sh/4UDe9.png[/IMG]
IT WORKS! Thanks man! It's so simple, but the valve wiki has it worded really weirdly. Your explanation was a LOT simpler to understand. Thanks again!
No problem. I'm glad I could help :)
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