So I modeled a trophy in Maya, followed this tutorial [url]http://www.northcapestudios.com/blog/?p=45[/url] and the first time I did it the model was way to big. my fault. Then I resized it and it broke the model compiles but no textures. I'm not sure why. But I have a hunch that when I made the first one I used a QC that was somehow generated differently than any precious one anyways is there anything you have to do to get the textures to show up on a model like specifically what do you do in that part of your process. maybe show me a qc and point out the parts that are related or maybe its in the mtl. like what are the rules.
well it's best to write the QC yourself usually at first, to get an understanding how they are build up.
Eitherway, you are looking for a $cdmaterials entry. This points at the directory where the VMT's are stored.
Thank you I will start learning more about that.
I really appreciate the reply thanks:)
[editline]4th September 2011[/editline]
Not sure whats wrong :(
maybe a look at my qc will help
$modelname "SLAtrophy.mdl"
$cdmaterials /models
$scale 1
$surfaceprop "metal"
$keyvalues { "prop_data" { "base" "Metal.Small" } }
$body "Body" "SLAtrophy"
$sequence idle "SLAtrophy_idle" loop fps 1
$collisionmodel "SLAtrophy_phy.smd"
{
$mass 1
$concave
}
Since you have the $cdmaterials line set to just /models, make sure all of your relevant .VMTs are in the /models folder, and are all pointing to .VTFs in the correct directory, too.
I will double and triple check but I think they are in the right folders I have even tried different folders and still no luck. I assigned the material when I exported, it was a tga then I saved it as a vtf after export and compiled. maybe something went wrong there. right before compiling. for some reason I had to add the $cdmaterials entry I am not sure why it isn't showing up on its own.
[editline]5th September 2011[/editline]
I almost have my associates in modeling an animation and this is sad that I cant figure this out lol. Damn you valve.
Try opening the SMD in notepad to see what materials are applied.
I personally recommend though that you do not use any of the GUI tools at least in the start. Far better to use the CMDline tools and learn the ropes.
one more thing - in HLMV in the model tab, you can see if it's missing a texture (not able to load) or if it's loading the VMT correctly and the error is in it.
I think I got it I thank you guys for the help I just needed to think it out a little.
[editline]5th September 2011[/editline]
@Wraithcat Yeah I had gotten that missing texture error in the HLMV. so I thought there is obviously something wrong with my texture.
anyways It turned out that when I was compiling I was moving too fast thinking I knew what i was doing. I had to go back and re read the tutorial then go over everything to be sure I did it right and I was forgetting something I had done the first time. all user error. I will continue to try and understand all of this stuff more tho.
I really appreciate your time in trying to help me out.
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