What I'm basically trying to do is recompile the default spy model with an edited mesh, but nowhere can I find a good default spy QC to use as a reference. I've tried existing model edits but they always screw up and make one of his knees disappear. I also can't get rid of the f&#$ing disguise mask, it always shows up in-game.
Never mind. Got it with the hacked mdldecompiler.
Now the compile tells me that it can't find the replacement spy_morphs_low.dmx, even though it's clearly in the same folder as my other stuff. These are all parts of the lod info, so I removed those. Problem solved, but now I got crotch guns. *facepalm*
Instead of decompiling the model, why don't you try the provided files in the sourcesdk content folder?
[img]http://the303.org/imaeg/sdkcontent.png[/img]
Everything is there.
[QUOTE=CAS303;31956949]Instead of decompiling the model, why don't you try the provided files in the sourcesdk content folder?
Everything is there.[/QUOTE]
I've looked into the source files, but nowhere in the QCs can I find a reference to spy_model or spy_morphs_low, which are supposed to be the refs.
You sure?
[img]http://the303.org/imaeg/refsspy.png[/img]
EDIT:
forgot this which is the ref ( "spy_morphs_low.dmx" is defined as "dmxFile" as in the above pic):
[img]http://the303.org/imaeg/refspy2.png[/img]
The parts to use themselves are mainly defined in the spy.qci
Atl east from what I can see.
Got it with the hacked mdldecompiler.
[img]http://www.primeaffiliate.com/track/images/17.computers.jpg[/img]
Ig the model is thespymask your issue is that you have to blank it out as well
$bodygroup mask
{
blank
studio "spy_mask.dmx.smd"
}
Essentially the unknown model.smd is the blank model. The decompiler just doesn't know what it is. This would allow you to toggle the map via bodygroups. Of course the system tf2 uses is more complex and it's best to use the SDK QC's for that.
Haha, one word of difference! I noticed that when comparing the Source and modded QCs side by side. Thanks for the help!
[b]Edit:[/b] The only problem left is GOOGLY EYES! In other words, the eyes move independently of each other, which is hilarious but unacceptable. :P
[b]Edit:[/b] Ok, I think I got the eyes right. I had TWO eyeposition lines, imagine that.
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