• Porting from Bioshock 1+2
    3 replies, posted
Hey hi, I just bought Bioshock 1 and 2 and planned on porting some models. Unfortunately the files are in a format I'm not familiar with so I'm clueless on what to do with them. [t]http://gyazo.com/0259ee8bab7fa5163859b0ffc7cfc5dd.png[/t] So could anyone with prior experience with porting from Bioshock help me?
I believe somebody's already posted most of the raw files on facepunch, both [url=http://facepunch.com/showthread.php?t=1236226&highlight=]here[/url] and [url=http://facepunch.com/showthread.php?t=1236458]here[/url]
[QUOTE=TehAgentGuy;42576964]Hey hi, I just bought Bioshock 1 and 2 and planned on porting some models. Unfortunately the files are in a format I'm not familiar with so I'm clueless on what to do with them. [t]http://gyazo.com/0259ee8bab7fa5163859b0ffc7cfc5dd.png[/t] So could anyone with prior experience with porting from Bioshock help me?[/QUOTE] bkl's are video files EDIT eh mistaking them for blink video files. Eitherway, bioshock uses a fairly dog standard version of the unreal 2.5 (3?) engine so it's simple to extract with umodel. If its 2.5 the meshes are probably in system or animation.
I have the raw files ready for download at the links posted above by another user, feel free to download them, I still have to re-upload a couple more files but other than that, its perfect.
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