• problem with a ragdoll
    2 replies, posted
Hello, i have problem witch a ragdoll "Warrior arachnid" In Gmod is model static, but I want to behave like a ragdoll its can manipulate with different parts as e.c. alyx ragdoll heres a model with physix model [url]http://imageshack.us/photo/my-images/850/capture08242011134133.jpg/[/url] and heres a model from gmod [url]http://imageshack.us/photo/my-images/542/2011082400001.jpg/[/url] and heres a qc. file syntax $modelname "warrior" $scale 1.00 $cdmaterials "models/warrior" $body "Body" "warrior_reference.smd" $sequence "ragdoll" "C:\Documents and Settings\Admin\Plocha\ragdoll.smd" fps 30.000 ACT_DIERAGDOLL 1 $surfaceprop "flesh" $collisionmodel "C:\Documents and Settings\Admin\Plocha\warrior_reference.smd" { $concave $mass 100.000 } help pls, its my 1st ragdoll where I made a mistake?
Hej cau :) Well your issue is the physics $collisionmodel segment of your $qc. First of you want to use $collisionjoints. As to how to properly set up the constraits, I'd recommend you refer to here [url]http://www.facepunch.com/threads/542906-Mario-s-Guide-To-Ragdolling[/url] search for [quote] Setting Bone Constraints This is the LAST part to compiling your ragdoll :) [/quote]
Thanks
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