Hello,
i have problem witch a ragdoll "Warrior arachnid"
In Gmod is model static, but I want to behave like a ragdoll its can manipulate with different parts as e.c. alyx ragdoll
heres a model with physix model
[url]http://imageshack.us/photo/my-images/850/capture08242011134133.jpg/[/url]
and heres a model from gmod
[url]http://imageshack.us/photo/my-images/542/2011082400001.jpg/[/url]
and heres a qc. file syntax
$modelname "warrior"
$scale 1.00
$cdmaterials "models/warrior"
$body "Body" "warrior_reference.smd"
$sequence "ragdoll" "C:\Documents and Settings\Admin\Plocha\ragdoll.smd" fps 30.000 ACT_DIERAGDOLL 1
$surfaceprop "flesh"
$collisionmodel "C:\Documents and Settings\Admin\Plocha\warrior_reference.smd" {
$concave
$mass 100.000
}
help pls, its my 1st ragdoll
where I made a mistake?
Hej cau :)
Well your issue is the physics $collisionmodel segment of your $qc.
First of you want to use $collisionjoints.
As to how to properly set up the constraits, I'd recommend you refer to here
[url]http://www.facepunch.com/threads/542906-Mario-s-Guide-To-Ragdolling[/url]
search for
[quote]
Setting Bone Constraints
This is the LAST part to compiling your ragdoll :)
[/quote]
Thanks
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