How do I increase how many textures one model have? (3DS Max 2012)
12 replies, posted
Well this is embarrassing, I am working on a very complex model that even I'm not sure if it wasn't over the limit of source but when it came to me texturing the model I ran out of tiles of textures I was allowed, all 21 of them. How do I increase the limit so I can finish texturing this model?
[img]http://i.imgur.com/rWlXPw0.png[/img]
The 3DSmax help documentation tends to be useful :p
(in other words you don't need to keep a material in the Material Editor to use it in a scene)
[QUOTE=seba079;43124666][img]http://i.imgur.com/rWlXPw0.png[/img]
The 3DSmax help documentation tends to be useful :p
(in other words you don't need to keep a material in the Material Editor to use it in a scene)[/QUOTE]
but as a model for the source engine?
Source probably has a limit on the number of textures a model can use, but I can't find info on this anywhere; this is something you can easily test on your own.
[QUOTE=seba079;43124811]Source probably has a limit on the number of textures a model can use, but I can't find info on this anywhere; this is something you can easily test on your own.[/QUOTE]Yep, the limit is 32. Trying to compile a model with 33 doesn't work.
(EDIT: Whoops, I'm an idiot. The texture limit is actually 32, not 24.)
I still need to get over the limit of 21 3DS Max has set me
Did you read my first post? 3dsmax [b]doesn't have a material-in-scene limit[/b]; the material editor has a limit of 24 (select the 6x4 view in...one of the Material Editor menus).
[QUOTE=seba079;43124925]Did you read my first post? 3dsmax [b]doesn't have a material-in-scene limit[/b]; the material editor has a limit of 24 (select the 6x4 view in...one of the Material Editor menus).[/QUOTE]
I red it, you didn't mention anything about the changing the view in the material editor
[QUOTE=RTB;43124849]Yep, the limit is 24. Trying to compile a model with 25 doesn't work.[/QUOTE]
For Source, the limit is 32, though I think trying to compile at 32 is actually one too many for some reason.
[QUOTE=Dragon52225;43125696]For Source, the limit is 32, though I think trying to compile at 32 is actually one too many for some reason.[/QUOTE]Blargh, why did I say 24 back there? I shouldn't post things when I'm tired, I just make myself sound like an idiot.
[code]ERROR: Too many materials used, max 32[/code]
Use a multi-sub object material
[IMG]http://create.bluemars.com/wiki/images/a/a9/MaterialSetup_CGF_MultiMatInMax.jpg[/IMG]
[QUOTE=Stiffy360;43126779]Use a multi-sub object material
[IMG]http://create.bluemars.com/wiki/images/a/a9/MaterialSetup_CGF_MultiMatInMax.jpg[/IMG][/QUOTE]
bit late now since I have finished texturing the model. I'll keep this in mind for next time I do a complex model that needs a million different textures.
Ah well, better late than never :D
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